When a game is on, the display will show the moves and the time that the computer sends to the
clock. For example if the opponent played Qd1xNg4 it will show this:
When there is a connection with a computer the
symbol will be shown in the top of the display.
Manual options
Option 26 until option 30
There are 5 manual options in which 4 separate periods can be programmed. Almost any combination
of timing methods can be set. Upcount and both byo-yomi methods can only be set as the last period
When options 26 till 30 are selected for the first time and accepted with , the display will show this:
When first selected all digits for the time are set to 0 and the method "END" is blinking.
+
–
First choose a method with the
or
button. When the desired option is blinking then it should be
accepted with the button.
Next the main time in the first period should be set for both players. The values may differ for both
sides.
TIME
For the method TIME there are no other parameters to set.
For other timing methods different parameters have to be set.
FISCH, DELAY, US-DLY
For example when the method FISCH is selected, after setting the main time for both players, the
display shows this:
+
–
The next step would to set the bonus time per move. With the
or
button you can change each
digit separately. Then you can accept the value and go to the next digit with the button.
In Fischer Bonus mode, and in Fischer Bonus mode only, a number of moves can be specified.
16