9. Calling Programs
The scenes and chases previously memorized can be called
in manual mode. For chases you can choose whether they
should be played manually, time-controlled or sound-con-
trolled. It is possible to select multiple scenes and chases
simultaneously. In the event that values contradict each
other (for example program A turns the spot to green and
program B turns it to blue), the higher value receives the
higher priority. Regarding movement, the motion effects
are more dominant than the position settings. If a chase
with fixed positions and a chase with motion effects are
selected, the motion effects will be used. When running
two chases with motion effects, last called up will domi-
Calling Scenes
1.
Press the SCENE button (button lights).
2.
Call the desired scene with the number buttons
at the lower right corner (button lights).
-
If the button is pressed once again, the
scene is deselected (LED extinguishes).
nate the movement (button blinks).
Scenes behave differently. Again, the higher priority is giv-
en. However, the motion effects are inferior to the posi-
tions. When dealing with two scenes, the spots would as-
sume the programmed position of one scene and not the
motion effect of the other scene. If a scene and a chase are
selected, the scene wins when it comes to movements or
positions. This makes it possible, for example, to call up a
chase with motion effect on all moving heads and a scene
with which only one moving head moves to an illumina-
tion position.
-
If necessary, use the PAGE button to
switch between the memory banks 1-15
(LED A lights) and 16-30 (LED B lights).
3.
If necessary, you can select several scenes simul-
taneously at the same moment.
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NAVIGATOR EXPERT RDM
ENGLISH VERSION