(HOST) <= F0 41 10 00 0E 12 03 01 00 aa aa aa aa ss F7
aaaaaaaa = time of Marker #3
If the mark point is less than 3, the VS-1680 does not return the block of "aaaaaaaa".
Example 4) Read all mark points ( DeviceID = 10 )
(HOST) => F0 41 10 00 0E 12 03 01 00 7F 7F 7F 7F 7A F7
7F7F7F7F(>= 1000) means All marker
(HOST) => F0 41 10 00 0E 12 03 01 04 00 76 F7
(HOST) <= F0 41 10 00 0E 12 03 01 00 nn nn nn nn ss F7
nnnnnnnn = total marker number, ss = check sum
(HOST) <= F0 41 10 00 0E 12 03 01 00 aa aa aa aa ss F7
aaaaaaaa = time of Marker #1
(HOST) <= F0 41 10 00 0E 12 03 01 00 bb bb bb bb ss F7
bbbbbbbb = time of Marker #2
:
(HOST) <= F0 41 10 00 0E 12 03 01 00 xx xx xx xx ss F7
xxxxxxxx = time of the last Marker#
If the mark point does not exist, the VS-1680 does not return blocks under "aaaaaaaa".
Example 5) Delete the mark point ( DeviceID = 10 )
(HOST) => F0 41 10 00 0E 12 03 01 00 aa aa aa aa ss F7
aaaaaaaa = time of Marker
(HOST) => F0 41 10 00 0E 12 03 01 04 02 74 F7
(HOST) <= F0 41 10 00 0E 12 03 01 00 nn nn nn nn ss F7
nnnn = total marker number, ss = check sum
The VS-1680 deletes the mark point which includes specified time, and returns the
total numbers of the mark points.
(*4) Write Locate data into a bank memory (Set Locate Bank), and read from a bank
memory (Get Locate Bank), according to the Locate Bank number (0-3) set in Marker
Number.
Effect parameters
Basic Address
+—————————————————————————————————————————————————————————————————+
| Start
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address |
Contents and remarks
|==========+=========+============================================|
| 04 00 00 | 0aaaaaaa| Effector - 1 Algorithm
| 04 00 01#| 0bbbbbbb| ( 0:Reverb
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1:Delay
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2:Stereo Delay Chorus
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3:Stereo Pitch Shifter Delay
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4:Vocoder
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5:2ch RSS
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6:Delay RSS
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7:Chorus RSS
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8:Guitar Multi 1
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9:Guitar Multi 2
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10:Guitar Multi 3
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11:Vocal Multi
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12:Rotary
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13:Guitar Amp Simulator
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14:Stereo Phaser
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15:Stereo Flanger
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16:Dual Comp/Limiter
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18:Multi Tap Delay
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19:Stereo Multi
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20:Reverb 2
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21:Space Chorus
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22:Lo-Fi Processor
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23:4Band Parametric Equalizer
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24:10Band Graphic Equalizer
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25:Hum Canceler
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26:Vocal Canceler
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29:Mic Simulater
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30:3Band Isolator
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31:Tape Echo 201
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32:Analog Flanger
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33:Analog Phaser
|——————————+—————————+————————————————————————————————————————————|
| 04 00 02 | 20 - 7E | Effector - 1 Name -1
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| 04 00 0D | 20 - 7E | Effector - 1 Name -12
|——————————+—————————+————————————————————————————————————————————|
| 04 00 0E | 00 - 7F | Effector - 1 Parameter Area (See Below)
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| 04 00 7F | 00 - 7F |
|——————————+—————————+————————————————————————————————————————————|
| 04 01 00 | 0aaaaaaa| Effector - 2 Algorithm
| 04 01 01#| 0bbbbbbb| ( 0:Reverb
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1:Delay
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2:Stereo Delay Chorus
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3:Stereo Pitch Shifter Delay
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4:Vocoder
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5:2ch RSS
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6:Delay RSS
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7:Chorus RSS
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8:Guitar Multi 1
<= (VS-1680)
=> (VS-1680)
=> (VS-1680)
<= (VS-1680)
<= (VS-1680)
<= (VS-1680)
<= (VS-1680)
=> (VS-1680)
=> (VS-1680)
<= (VS-1680)
aaaaaaabbbbbbb =|
*1)
*1)
*1,*2)
*1,*2)
(ASCII) |
:
:
aaaaaaabbbbbbb =|
*1)
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|——————————+—————————+————————————————————————————————————————————|
| 04 01 02 | 20 - 7E | Effector - 2 Name -1
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| 04 01 0D | 20 - 7E | Effector - 2 Name -12
|——————————+—————————+————————————————————————————————————————————|
| 04 01 0E | 20 - 7E | Effector - 2 Parameter Area (See Below)
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| 04 01 7F | 20 - 7E |
|——————————+—————————+————————————————————————————————————————————|
| 04 02 00 | 0aaaaaaa| Effector - 3 Algorithm
| 04 02 01#| 0bbbbbbb| ( 0:Reverb
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|——————————+—————————+————————————————————————————————————————————|
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| 04 02 02 | 20 - 7E | Effector - 3 Name -1
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| 04 02 0D | 20 - 7E | Effector - 3 Name -12
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|——————————+—————————+————————————————————————————————————————————|
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| 04 02 0E | 20 - 7E | Effector - 3 Parameter Area (See Below)
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| 04 02 7F | 20 - 7E |
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|——————————+—————————+————————————————————————————————————————————|
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| 04 03 00 | 0aaaaaaa| Effector - 4 Algorithm
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| 04 03 01#| 0bbbbbbb| ( 0:Reverb
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|——————————+—————————+————————————————————————————————————————————|
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| 04 03 02 | 20 - 7E | Effector - 4 Name -1
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| 04 03 0D | 20 - 7E | Effector - 4 Name -12
Implementación MIDI
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9:Guitar Multi 2
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10:Guitar Multi 3
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11:Vocal Multi
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12:Rotary
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13:Guitar Amp Simulator
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14:Stereo Phaser
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15:Stereo Flanger
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16:Dual Comp/Limiter
| (17:Gate Reverb
*1)
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18:Multi Tap Delay
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19:Stereo Multi
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20:Reverb 2
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21:Space Chorus
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22:Lo-Fi Processor
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23:4Band Parametric Equalizer
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24:10Band Graphic Equalizer
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25:Hum Canceler
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26:Vocal Canceler
| (27:Voice Transfomer
*1,*2)
| (28:Vocoder 2
*1,*2)
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29:Mic Simulater
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30:3Band Isolator
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31:Tape Echo 201
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32:Analog Flanger
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33:Analog Phaser
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:
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:
*1)
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1:Delay
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2:Stereo Delay Chorus
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3:Stereo Pitch Shifter Delay
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4:Vocoder
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5:2ch RSS
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6:Delay RSS
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7:Chorus RSS
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8:Guitar Multi 1
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9:Guitar Multi 2
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10:Guitar Multi 3
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11:Vocal Multi
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12:Rotary
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13:Guitar Amp Simulator
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14:Stereo Phaser
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15:Stereo Flanger
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16:Dual Comp/Limiter
| (17:Gate Reverb
*1)
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18:Multi Tap Delay
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19:Stereo Multi
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20:Reverb 2
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21:Space Chorus
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22:Lo-Fi Processor
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23:4Band Parametric Equalizer
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24:10Band Graphic Equalizer
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25:Hum Canceler
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26:Vocal Canceler
| (27:Voice Transfomer
*1,*2)
| (28:Vocoder 2
*1,*2)
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29:Mic Simulater
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30:3Band Isolator
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31:Tape Echo 201
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32:Analog Flanger
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33:Analog Phaser
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:
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*1)
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1:Delay
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2:Stereo Delay Chorus
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3:Stereo Pitch Shifter Delay
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4:Vocoder
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5:2ch RSS
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6:Delay RSS
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7:Chorus RSS
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8:Guitar Multi 1
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9:Guitar Multi 2
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10:Guitar Multi 3
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11:Vocal Multi
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12:Rotary
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13:Guitar Amp Simulator
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14:Stereo Phaser
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15:Stereo Flanger
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16:Dual Comp/Limiter
| (17:Gate Reverb
*1)
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18:Multi Tap Delay
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19:Stereo Multi
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20:Reverb 2
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21:Space Chorus
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22:Lo-Fi Processor
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23:4Band Parametric Equalizer
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24:10Band Graphic Equalizer
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25:Hum Canceler
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26:Vocal Canceler
| (27:Voice Transfomer
*1,*2)
| (28:Vocoder 2
*1,*2)
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29:Mic Simulater
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30:3Band Isolator
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31:Tape Echo 201
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32:Analog Flanger
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33:Analog Phaser
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:
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(ASCII) |
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aaaaaaabbbbbbb =|
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(ASCII) |
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aaaaaaabbbbbbb =|
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(ASCII) |
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43