Roland VS-1880 Manual De Usuario página 106

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Aplicación MIDI
The return value "00000000" is a sum of mark points.
Example 2) Write the mark point ( DeviceID = 10 )
(HOST)
=>
F0 41 10 00 0E 12 03 01 00 aa aa aa aa ss F7
aaaaaaaa = time of Marker
(HOST)
=>
F0 41 10 00 0E 12 03 01 04 01 75 F7
(HOST)
<=
F0 41 10 00 0E 12 03 01 00 nn nn nn nn ss F7
nnnn = total marker number, ss = check sum
If the total of mark point is over 1000, the VS-1880 ignores the writing and returns the
total numbers of the mark points.
If the mark point already exists 0.1 msec near the new mark point, the VS-1880
ignores the writing and returns the total numbers of the mark points.
Example 3) Read the mark point #3 ( DeviceID = 10 )
(HOST)
=>
F0 41 10 00 0E 12 03 01 00 00 00 00 03 75 F7
(HOST)
=>
F0 41 10 00 0E 12 03 01 04 00 76 F7
(HOST)
<=
F0 41 10 00 0E 12 03 01 00 nn nn nn nn ss F7
nnnnnnnn = total marker number, ss = check sum
(HOST)
<=
F0 41 10 00 0E 12 03 01 00 aa aa aa aa ss F7
aaaaaaaa = time of Marker #3
If the mark point is less than 3, the VS-1880 does not return the block of "aaaaaaaa."
Example 4) Read all mark points ( DeviceID = 10 )
(HOST)
=>
F0 41 10 00 0E 12 03 01 00 7F 7F 7F 7F 7A F7
7F7F7F7F(>= 1000) means All marker
(HOST)
=>
F0 41 10 00 0E 12 03 01 04 00 76 F7
(HOST)
<=
F0 41 10 00 0E 12 03 01 00 nn nn nn nn ss F7
nnnnnnnn = total marker number, ss = check sum
(HOST)
<=
F0 41 10 00 0E 12 03 01 00 aa aa aa aa ss F7
aaaaaaaa = time of Marker #1
(HOST)
<=
F0 41 10 00 0E 12 03 01 00 bb bb bb bb ss F7
bbbbbbbb = time of Marker #2
:
(HOST)
<=
F0 41 10 00 0E 12 03 01 00 xx xx xx xx ss F7
xxxxxxxx = time of the last Marker#
If the mark point does not exist, the VS-1880 does not return blocks under
"aaaaaaaa."
Example 5) Delete the mark point ( DeviceID = 10 )
(HOST)
=>
F0 41 10 00 0E 12 03 01 00 aa aa aa aa ss F7
aaaaaaaa = time of Marker
(HOST)
=>
F0 41 10 00 0E 12 03 01 04 02 74 F7
(HOST)
<=
F0 41 10 00 0E 12 03 01 00 nn nn nn nn ss F7
nnnn = total marker number, ss = check sum
The VS-1880 deletes the mark point which includes specified time, and returns the
total numbers of the mark points.
(*4)
Write Locate data into a bank memory (Set Locate Bank), and read from a bank
memory (Get Locate Bank), according to the Locate Bank number (0-3) set in Marker
Number.
GEffect parameters
✧Basic Address
+————————————————————————————————————————————————————————————————————————+
| Start
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|==========+=========+===================================================|
| 04 00 00 | 0aaaaaaa| Effector - 1 Algorithm
| 04 00 01#| 0bbbbbbb| ( 0:Reverb
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1:Delay
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2:Stereo Delay Chorus
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3:Stereo Pitch Shifter Delay
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4:Vocoder
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5:2ch RSS
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6:Delay RSS
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7:Chorus RSS
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8:Guitar Multi 1
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9:Guitar Multi 2
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10:Guitar Multi 3
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11:Vocal Multi
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12:Rotary
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13:Guitar Amp Simulator
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14:Stereo Phaser
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15:Stereo Flanger
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16:Dual Comp/Limiter
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18:Multi Tap Delay
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19:Stereo Multi
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20:Reverb 2
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21:Space Chorus
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22:Lo-Fi Processor
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23:4Band Parametric Equalizer
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24:10Band Graphic Equalizer
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25:Hum Canceler
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26:Vocal Canceler
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Contents and remarks
aaaaaaabbbbbbb =
*1)
*1)
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| (35:Mastering Tool Kit
|——————————+—————————+———————————————————————————————————————————————————|
| 04 00 02 | 20 - 7E | Effector - 1 Name -1
:
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| 04 00 0D | 20 - 7E | Effector - 1 Name -12
|——————————+—————————+———————————————————————————————————————————————————|
| 04 00 0E | 00 - 7F | Effector - 1 Parameter Area (See Below)
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| 04 00 7F | 00 - 7F |
|——————————+—————————+———————————————————————————————————————————————————|
| 04 01 00 | 0aaaaaaa| Effector - 2 Algorithm
| 04 01 01#| 0bbbbbbb| ( 0:Reverb
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| 04 01 02 | 20 - 7E | Effector - 2 Name -1
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| 04 01 0D | 20 - 7E | Effector - 2 Name -12
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| 04 01 0E | 20 - 7E | Effector - 2 Parameter Area (See Below)
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| 04 01 7F | 20 - 7E |
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| 04 02 00 | 0aaaaaaa| Effector - 3 Algorithm
| 04 02 01#| 0bbbbbbb| ( 0:Reverb
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| 04 02 02 | 20 - 7E | Effector - 3 Name -1
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| 04 02 0E | 20 - 7E | Effector - 3 Parameter Area (See Below)
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| 04 03 00 | 0aaaaaaa| Effector - 4 Algorithm
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| 04 03 01#| 0bbbbbbb| ( 0:Reverb
*1,*2)
*1,*2)
29:Mic Simulator
30:3Band Isolator
31:Tape Echo 201
32:Analog Flanger
33:Analog Phaser
34:Speaker Modeling
*1,*2)
aaaaaaabbbbbbb =
*1)
1:Delay
2:Stereo Delay Chorus
3:Stereo Pitch Shifter Delay
4:Vocoder
5:2ch RSS
6:Delay RSS
7:Chorus RSS
8:Guitar Multi 1
9:Guitar Multi 2
10:Guitar Multi 3
11:Vocal Multi
12:Rotary
13:Guitar Amp Simulator
14:Stereo Phaser
15:Stereo Flanger
16:Dual Comp/Limiter
*1)
18:Multi Tap Delay
19:Stereo Multi
20:Reverb 2
21:Space Chorus
22:Lo-Fi Processor
23:4Band Parametric Equalizer
24:10Band Graphic Equalizer
25:Hum Canceler
26:Vocal Canceler
*1,*2)
*1,*2)
29:Mic Simulator
30:3Band Isolator
31:Tape Echo 201
32:Analog Flanger
33:Analog Phaser
34:Speaker Modeling
*1,*2)
aaaaaaabbbbbbb =
*1)
1:Delay
2:Stereo Delay Chorus
3:Stereo Pitch Shifter Delay
4:Vocoder
5:2ch RSS
6:Delay RSS
7:Chorus RSS
8:Guitar Multi 1
9:Guitar Multi 2
10:Guitar Multi 3
11:Vocal Multi
12:Rotary
13:Guitar Amp Simulator
14:Stereo Phaser
15:Stereo Flanger
16:Dual Comp/Limiter
*1)
18:Multi Tap Delay
19:Stereo Multi
20:Reverb 2
21:Space Chorus
22:Lo-Fi Processor
23:4Band Parametric Equalizer
24:10Band Graphic Equalizer
25:Hum Canceler
26:Vocal Canceler
*1,*2)
*1,*2)
29:Mic Simulator
30:3Band Isolator
31:Tape Echo 201
32:Analog Flanger
33:Analog Phaser
34:Speaker Modeling
*1,*2)
aaaaaaabbbbbbb =
*1)
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