G17
Double Only Cricket
G18
Color
G19
Bonus Color
G20
Correctional Color
G21
No score Color
G22
Free-Dart Color
G23
Overs
G24
Unders
G25
Halve-it
G26
Big-6
G27
Forty-One
G28
Bingo
G29
Double Down
G30
21 points
G31
Nine Dart Century
G32
Shooting I
G33
Shooting II
G34
Shooting III
G35
Shooting IV
HANDICAP OPTIONS
Game no.
Game
G01
301
G02
301 League
G03
Count Up
G05
Shanghai
G06
High Score
G07
Killer
G08
Shoot out
G09
9 Lives
G18
Color
G19
Bonus Color
G20
Correctional Color
G21
No score Color
G22
Free-Dart Color
G23
Overs
G24
Unders
G25
Halve-it
G26
Big-6
G27
Forty-One
dbc
3/6
1-8
CL2
5
1-8
bC2
5
1-8
CC2
5
1-8
NC2
5
2-8
FdC
4
1-8
orS
19/38
2-8
Und
19/38
2-8
HAL
1/2
1-8
biG
19
2-8
For
1/2
1-8
bin
4
1-8
ddn
1/2
1-8
21P
7
1-8
Ndc
3/6
1-8
S-1
1/2
1-8
S-2
1/2
1-8
S-3
1/2
1-8
S-4
1/2
1-8
Handicap options
-20, -40, -60, -80 scores
-20, -40, -60, -80 scores
+20, +40, +60, +80 scores
+20, +40, +60, +80 scores
+20, +40, +60, +80 scores
-1, -2, -3, -4 lives
+1, +2, +3, +4 scores
-1, -2, -3, -4 lives
+20, +40, +60, +80 scores
+20, +40, +60, +80 scores
+20, +40, +60, +80 scores
-1, -2, -3, -4 lives
+20, +40, +60, +80 scores
-1, -2, -3, -4 lives
-1, -2, -3, -4 lives
+20, +40, +60, +80 scores
-1, -2, -3, -4 lives
+20, +40, +60, +80 scores
6
G29
Double Down
G30
21 points
PLAYING THE GAME
Each Player's turn is indicated by P-1, P-2 ....P-8.
Each player is entitled to throw 3 darts per turn.
This electronic dart game can show total scores and reveal the targets
automatically.
Always wait for the board to finish sounding the signal before throwing darts.
GAME RULES
G01
OPTION: 301, 501, 601, 701, 801, 901, 999 / DOUBLE BULL/ SINGLE BULL
This is the most popular dart game, played in most leagues and tournaments.
Each player starts the game with 301 points (or 501, 601, etc.). At the end of each
player's turn, the sum of the three darts thrown is subtracted from the player's
score. The player who reaches exactly zero first wins the game. The play can
continue until the 2nd, 3rd and 4th places are determined.
To make the game more challenging, you may select DOUBLE IN and/or
DOUBLE OUT to set additional restrictions on how to start and end the game.
The choices are as follows:
SiO (Standard): The scoring begins and ends when any number is hit. The player
can finish the game with a hit on any number that reduces the score to exactly
zero. When a player exceeds the score needed to reach exactly zero, the turn is a
"bust" and the score reverts back to what it was before the turn.
diO - Double In: The scoring begins when a number in the double's ring or the
Double Bull's Eye is hit. No score will be counted until this condition is met.
SdO - Double Out: The player can finish the game whith a hit on a number in
the double's ring or the Double Bull's Eye that reduces the score to exactly zero.
When a player exceeds the score needed to reach exactly zero or "1", the turn is
a "bust" and the score reverts back to what it was before the turn (Remaining "1"
score is also a bust, because there is no possibility to bring it to zero with a
double hit)
diS – Double In + Double Out: The scoring begins when a number in the
double's ring or the Double Bull's Eye is hit and it ends when a double's ring
or the Double Bull's Eye is hit that reduces the score to exactly zero.
G02
OPTION: 301, 501, 601, 701, 801, 901, 999 / DOUBLE BULL/ SINGLE BULL
This is a team play of the 301-999 game, very popular among dart leagues. There
are always 2 teams and up to 4 players per team. For example: player 1 and
player 3 play against player 2 and player 4. The game is played the same way as
the individual 301-999 game. Options: 2C, 3C, 4C, Cyb:
2C:
2 players in each team
3C:
3 players in each team
4C:
4 players in each team
Cyb: 1 player in each team
+20, +40, +60, +80 scores
1, +2, +3, +4 scores
301-999 GAMES
301-999 LEAGUE
7