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Pearl Expert Titan
Avolites Pearl Expert Titan Manuales
Manuales y guías de usuario para Avolites Pearl Expert Titan. Tenemos
2
Avolites Pearl Expert Titan manuales disponible para descarga gratuita en PDF: Manual De Usuario
Avolites Pearl Expert Titan Manual De Usuario (272 páginas)
Marca:
Avolites
| Categoría:
Luz de Inundación
| Tamaño: 10.22 MB
Tabla de contenido
Tabla de Contenido
6
1 Quick Start
12
Patching Fixtures
12
Controlling Fixtures
12
Programming Cues and Chases
13
Programming Palettes
14
DMX / Network Setup
15
2 Setting up and Using the Console
16
Guide to the Pearl Expert
16
Connecting up
20
Cautions
20
Connecting Mains Power
20
Starting up and Shutting down
20
Titan Heathchec
21
Connecting DMX Lines
21
Connecting the Touch Wing
22
Using the Menus, Monitor and Touch Wing
22
The Onboard LCD Screen
23
Workspace Windows
24
The Toolbar
28
The Heads-Up Display (HUD)
29
Visualiser
30
Key Profiles
30
Undo/Redo
31
Key Macro Buttons
31
Keyboard Shortcuts
31
Locking the Console
32
Multi-User Operation
33
Users
33
Handle Worlds
33
Linking to Other Titannet Sessions
34
Titan Simulator
35
Installing Titan Simulator
36
Running Titan Simulator
36
Using Virtual Panel with a Console
37
Loading and Saving Shows
37
Saving the Show
37
Loading a Show
38
Importing Parts of Other Shows
39
Autosave
41
Backing up Existing Show Files to USB Pen Drive
41
Clearing the Console
41
Creating Reports
42
3 Patching
44
Patching New Fixtures or Dimmers
44
Fixture Select Buttons and Handles
44
Patching Dimmers
45
Patching Moving Light Fixtures
46
Visualiser Auto Patch
48
Patching Fixtures with Multiple Cells (Sub Fixtures)
49
Patching by RDM
49
Finding a Lost Fixture
50
Changing the Patch
51
Patch View
51
View Detailed Fixture Information
52
Canging DMX Address Using Patch Menu
52
Setting Legends
53
View Fixture Patch
54
DMX View Window
54
Fixture Exchange
55
Exchange Mapping
56
Update Personalities
58
Copying or Moving a Patched Fixture
58
Copying, Moving and Deleting Fixtures
59
Using Copied Fixtures
59
Deleting a Patched Fixture
59
Advanced Options
60
Swap Pan and Tilt
60
Invert Attributes
60
Atribute Limits
60
Fixture Offset
61
Fixture / Attribute Curves
61
Freeze Fixtures or Attributes
62
Editing the Personality
62
4 Controlling Dimmers and Fixtures
64
Using the Select Buttons and Wheels
64
Selecting Fixtures and Dimmers for Control
64
Setting Fixtures to a Start Position (Locate)
65
Clearing Selection
66
Fixtures with Multiple Cells / Subfixtures
67
Changing Attributes Using the Wheels
69
Setting Attributes Using the Touch Wing
71
Setting Attributes from the Softkeys
74
Ajusting Attributes with the @ Buttons
75
Selecting Fixtures and Dimmers by Number (Channel)
75
Selecting Using a Pattern
77
Selecting Fixtures Which Are in a Palette or Playback
77
Attribute Groups - IPCGBES-FX
78
Using Fixture Groups
78
Fixture Order and Fixture Layout in Groups
80
Stepping through Selected Fixtures One at a Time
81
Highlighting the Selected Fixture with Prev/Next
81
Flash Selected Fixture to Full
81
Turn off Unselected Fixtures
81
Align Fixtures
82
Flip
82
Fan Mode
83
Setting Fixture / Attribute Times
86
Viewing and Using Numerical Values
87
The Channel Grid Window
87
Advanced Options
88
The ML Menu Button
88
Lamping Fixtures on and off
88
5 Página 91 - 5. Palettes
90
Creating Palettes
91
Which Attributes Are Stored in Palettes
91
Storing a Palette
91
Nested Palettes
94
Quick Record
94
Setting Legends for Palettes
95
Creating an Effects Palettes (Shape or Pixel Mapper)
96
Creating a Time Palette
96
Recalling Palettes
97
Recalling a Palette Value
97
Palette Pages
97
Only Showing Relevant Palettes
98
Quick Palettes with no Fixtures Selected
98
Setting Palettes to All Fixtures in a Playback
98
Editing Palettes
98
Viewing and Editing the Content of Palettes
98
Changing the Content of Palettes
99
Updating Palettes Used in a Playback
100
Copying, Moving and Deleting Palettes
100
Copying or Moving a Palette
100
Timing with Palettes
101
Palettes with Saved Times
101
Manually Overriding Palette Times
101
Manual Fixture Overlap When Recalling Palettes
102
Master Time for Palettes
102
6 Shapes and Pixel Mapper Effects
104
Shape Generator
104
Creating a Shape
104
Changing Size and Speed of a Shape
106
Changing the Phase of a Shape Across Multiple Fixtures
107
Key Frame Shapes
108
Creating a Key Frame Shape
108
Changing Shape Parameters in the Effect Editor
109
Saving a Key Frame to a Cue
112
Pixel Mapper
113
Creating Pixel Mapper Effects
113
Pixel Mapper Layer Masters
116
Editing Shapes and Effects
116
Editing Shapes and Effects in Cues
116
Selecting a Running Shape to Edit
117
Resyncronise Shapes
117
Changing Fixture Order in a Shape
117
Removing or Adding Fixtures
117
Reversing a Shape
117
Deleting Shapes
117
Advanced Options
118
Fading Shape Size and Speed
118
Pixel Mapper Examples
118
Randomising Effects
118
Overlaying Effects
122
Creative Use of Fixture Layouts
124
Other Layout Editor Tools
128
Playback Order and Priorities
129
Displacement and Layer Properties
133
Spawn and Pre-Spool
136
7 Cues
140
Creating a Cue
140
How the Pearl Expert Works When Programming
140
Creating a Cue
141
Quick Build Cues
142
Using Shapes / Effects in Cues
142
Blind Mode
142
Recording Cue with a Mask
142
Convert Cue to Chase or Cue List
143
Using a Cue
143
HTP and LTP
143
Playing Back a Cue
143
Changing Playback Pages
144
Viewing Active Playbacks
144
Speed Masters
145
Releasing Running Playbacks
146
Release Mask - Releasing Individual Atributes
146
Programming the Release / Power on State
146
Turning off Individual Fixtures
147
Editing Cues
147
Editing a Cue by Merging
147
Updating Stored Values and Palettes Used in a Cue
148
Playback and Cue View
148
Using Parts of Existing Cues - the Include Function
150
Removing Attributes from Cues Using "Off
150
Copying, Moving, Linking and Deleting
151
Copying or Moving a Cue
151
Deleting a Cue
152
Cue Timing
152
Setting Fade Times and Overlap for a Cue
152
Changing Fixture Order
155
Setting Attribute Fade Times for a Cue
155
Editing Times in the Programmer
156
Advanced Options
156
Release Mask
156
Shape Size/Speed on Fader
157
Curve
157
Locking a Playback Onto a Handle
157
Playback Priority
157
Blind Mode
158
Key Profile
158
8 Página 161 - 8. Chases
160
Creating a Chase
160
Programming a Chase
160
Creating a Chase with Quick Build
160
Playback
161
Playing Back a Chase
161
Connecting a Chase for Control
162
Setting Speed and Crossfade for a Chase
162
Manually Controlling the Steps of a Chase
163
Changing Chase Direction
164
Jumping to a Step
164
Editing a Chase
164
Opening a Chase for Editing
164
Editing a Chase Using Unfold
165
Copying, Moving, Linking and Deleting
166
Copying or Moving a Chase
166
Deleting a Chase
166
Deleting a Step from a Chase
166
Chase Timing
166
Global Timings for Chases
166
Individual Cue Times in Chases
167
Setting Attribute Fade Times for a Cue in a Chase
169
Advanced Options
169
Loop/Stop on Final Cue
169
Forwards/Backwards/Bounce/Random
169
Cue Linking
169
Release between Cues
170
Renumber Cues
170
9 Cue Lists
172
Creating a Cue List
172
Programming a Cue List
172
Changing Legends for Cues in a Cue List
174
Autoloading a Playback Within a Cue List
174
Running a Key Macro from a Cue List
176
Keyboard Shortcuts / Syntax for Cue List
176
Cue List Playback
176
Running a Cue List
176
Killing a Cue List
177
Editing Cue Lists
178
Playback View Window
178
Editing Values in Cue View Window
178
Moving and Copying Cues
179
Editing a Cue List Using Unfold
179
Using Update to Change Tracked Cues
180
Editing a Cue List Which Is Running
180
Editing a Cue List While Recording
181
Updating Values in a Range of Cues
181
Disabling a Cue
182
Copying, Moving, Linking and Deleting
182
Copying or Moving a Cue List
182
Deleting a Cue List
182
Deleting a Cue from a Cue List
182
Cue List Timing
183
Time and Fade Options for Cue Lists
183
Cue Linking & Link Offset
183
Individual Attribute Fade Times
184
Fixture Overlap
185
Running a Cue List to Timecode
186
Advanced Options
187
Release Mask
187
Fader Mode
188
Release between Cues
188
Handle Paging
188
Cue Options
188
Autoload
189
Macro Links
189
Key Profile
189
Shape Size/Shape Speed
189
Tracking
189
Move in Dark (MID) Functions
189
Fire First Cue Option
190
10 Running the Show
192
Playback Controls
192
Back up the Show
192
Label the Console
192
Run Mode
192
Master Faders
193
Speed Masters
193
Group Masters
193
Flash and Swop Buttons
194
Playback Priority
194
Locking a Playback Onto the same Handle on Every
195
Viewing Active Playbacks
195
Blind Mode
195
Busking Hith Palettes
196
Using Multiple On-Screen Workspaces
197
View Menu
197
Organising the Console
197
Using the Move Function
197
Set List Window
198
MIDI, DMX or Audio Remote Triggering
199
Connecting Remote Trigger Sources
199
Setting up Remote Triggering
199
Classic Pearl MIDI Triggers
200
10.5.4 MIDI Show Control
201
Audio Control (Sound to Light)
202
Linking Consoles for Multi-User or Backup
202
Setting up Consoles for Multi-User
202
Setting up Consoles for Backup
203
11 Remote Control
206
Setting up the Remote
206
Using an Existing Network
207
Network Setup Using a Dedicated Access Point
207
Operating the Remote
208
Keypad
208
Controlling Fixtures
209
Recording Groups and Palettes
210
12 User Settings and Other Options
212
Configuring the Workspace
212
Opening Workspace Windows
212
Selecting and Positioning Workspace Windows
212
Saving Workspaces
213
Compatibility Windows for Pearl Expert Shows
214
Configuring an External Monitor
214
Key Profiles
215
Creating and Editing Key Profiles
215
Selecting a Key Profile
217
Individual Key Profiles for Playbacks
217
The System Menu
217
12.3.1 Titannet Security
217
Network Settings
217
User Settings
217
Key Profiles
219
Wipe
219
DMX Settings
220
DMX Merge Settings
220
Triggers
220
Display Setup
220
Assign Mastering
220
DMX Output Mapping
220
Configuring DMX Outputs
220
Titannet Overview
222
DMX Merge
223
Curves
224
Upgrading the Software
227
Recovering/Reinstalling the System
227
After Installation
228
Instalation Instructions
228
Software Licensing
229
13 Working with Fixture Personalities
230
Downloading Fixture Personalities from Avolites
230
Updating the Personality Library on the Console
231
User / Custom Personalities
231
Requesting a New Fixture Personality
232
Reporting a Personality Bug to Avolites
232
In an Emergency
232
14 Networking the Console
234
Controlling Fixtures over a Network
234
Setting IP Address
234
Setting up DMX Outputs
235
A Simple Artnet System
235
Setting up an Artnet System
236
Additional Artnet Resources
238
Connecting to a Simulator with ACDI
238
Acdi
238
Module Setup
239
Using Active Fixtures with CITP
239
Example CITP Setup
240
All about IP Addressing
240
Setting Your IP Address
240
Subnet Masks
241
Choosing an IP Address and Subnet Mask
241
Automatically Assigning IP Addresses (DHCP)
242
Private IP Address Ranges
242
15 Using Different Avolites Consoles
244
The Console Controls
244
Programming Features in Titan
245
16 Página 249 - 16. Release Notes
248
Version 9
248
Upgrade Instructions
248
Version 9 New Features
249
Improvements
259
Changes
260
Bugs Fixed
260
17 Titan Commands Quick Reference
264
Fixtures
264
Select if
265
Record
265
Copy, Move
265
Delete
266
Include
266
Times
266
Cue List
267
18 Glossary of Words
268
Publicidad
Avolites Pearl Expert Titan Manual De Usuario (233 páginas)
Marca:
Avolites
| Categoría:
Equipos de Grabación
| Tamaño: 12.28 MB
Tabla de contenido
Tabla de Contenido
6
1 Quick Start
13
Patching Fixtures
13
Controlling Fixtures
13
Programming Cues and Chases
14
Programming Palettes
15
DMX / Network Setup
15
2 Setting up and Using the Console
17
Guide to the Pearl Expert
17
Connecting up
21
Cautions
21
Connecting Mains Power
21
Starting up and Shutting down
21
Titan Heathchec
22
Connecting DMX Lines
22
Connecting a Monitor
23
Other Connections
23
Connecting the Touch Wing
24
Using the Menus, Monitor and Touch Wing
24
The Onboard LCD Screen
24
Workspace Windows
25
The Toolbar
29
The Heads-Up Display (HUD)
30
Visualiser
31
Key Profiles
31
Undo/Redo
31
Key Macro Buttons
32
Keyboard Shortcuts
32
Locking the Console
33
Titan Simulator
34
Installing Titan Simulator
34
Running Titan Simulator
34
Using Virtual Panel with a Console
35
Loading and Saving Shows
35
Manual Save and Load
35
Autosave
36
Backing up Existing Show Files to USB Pen Drive
36
Clearing the Console
36
3 Patching
39
Patching New Fixtures or Dimmers
39
Fixture Select Buttons and Handles
39
Patching Dimmers
40
Patching Moving Light Fixtures
41
Visualiser Auto Patch
43
Patching Fixtures with Multiple Cells (Sub Fixtures)
44
Changing the Patch
44
Patch View
44
View Detailed Fixture Information
45
Canging DMX Address Using Patch Menu
46
Setting Legends
46
View Fixture Patch
47
DMX View Window
47
Fixture Exchange
48
Update Personalities
49
Copying, Moving and Deleting Fixtures
50
Copying or Moving a Patched Fixture
50
Using Copied Fixtures
50
Deleting a Patched Fixture
50
Advanced Options
51
Swap Pan and Tilt
51
Invert Attributes
51
Freeze Fixtures or Attributes
51
Editing the Personality
52
4 Controlling Dimmers and Fixtures
53
Using the Select Buttons and Wheels
53
Selecting Fixtures and Dimmers for Control
53
Setting Fixtures to a Start Position (Locate)
54
Clearing Selection
55
Fixtures with Multiple Cells / Subfixtures
56
Changing Attributes Using the Wheels
57
Setting Attributes Using the Touch Wing
59
Setting Attributes from the Softkeys
62
Selecting Fixtures and Dimmers by Number (Channel)
63
Selecting Using a Pattern
64
Selecting Fixtures Which Are in a Palette or Playback
64
Attribute Groups - IPCGBES-FX
65
Using Fixture Groups
65
Fixture Order and Fixture Layout in Groups
67
Stepping through Selected Fixtures One at a Time
68
Highlighting the Selected Fixture with Prev/Next
68
Align Fixtures
69
Flip
69
Fan Mode
69
Viewing and Using Numerical Values
72
The Channel Grid Window
72
Advanced Options
73
The ML Menu Button
73
Lamping Fixtures on and off
74
5 Página 75 - 5. Palettes
75
Creating Palettes
76
Which Attributes Are Stored in Palettes
76
Storing a Palette
76
Quick Record
78
Setting Legends for Palettes
79
Recalling Palettes
80
Recalling a Palette Value
80
Palette Pages
80
Quick Palettes with no Fixtures Selected
81
Setting Palettes to All Fixtures in a Playback
81
Editing Palettes
81
Viewing and Editing the Content of Palettes
81
Changing the Content of Palettes
81
Updating Palettes Used in a Playback
82
Copying, Moving and Deleting Palettes
82
Copying or Moving a Palette
82
Deleting Palettes
83
Timing Palettes
83
Fading a Palette
83
Fixture Overlap When Recalling Palettes
84
Master Time for Palettes
84
6 Shapes and Pixel Mapper Effects
85
Creating Effects
86
Creating a Shape
86
Changing Size and Speed of a Shape
87
Changing the Phase of a Shape Across Multiple Fixtures
88
Creating Pixel Mapper Effects
89
Editing Shapes and Effects
92
Editing Shapes and Effects in Cues
92
Selecting a Running Shape to Edit
93
Changing Fixture Order in a Shape
93
Removing or Adding Fixtures
93
Reversing a Shape
93
Deleting Shapes
93
Advanced Options
94
Fading Shape Size and Speed
94
Pixel Mapper Examples
94
Randomising Effects
94
Randomising Effects
98
Creative Use of Fixture Layouts
100
Other Layout Editor Tools
104
Playback Order and Priorities
105
Displacement and Layer Properties
109
Spawn and Pre-Spool
112
7 Cues
117
Creating a Cue
117
How the Pearl Expert Works When Programming
117
Creating a Cue
118
Quick Build Cues
119
Using Shapes / Effects in Cues
119
Blind Mode
119
Using a Cue
119
HTP and LTP
120
Playing Back a Cue
120
Changing Playback Pages
120
Viewing Active Playbacks
121
Speed Masters
121
Releasing Running Playbacks
122
Editing Cues
122
Editing a Cue by Merging
122
Updating Stored Values and Palettes Used in a Cue
123
Playback and Cue View
123
Using Parts of Existing Cues - the Include Function
124
Forwards/Backwards/Bounce/Random
124
Removing Attributes from Cues Using "Off
125
Copying, Moving, Linking and Deleting
126
Copying or Moving a Cue
126
Deleting a Cue
126
Cue Timing
127
Setting Fade Times and Overlap for a Cue
127
Changing Fixture Order
129
Setting Attribute Fade Times for a Cue
129
Advanced Options
130
Release Mask
130
Shape Size/Speed on Fader
130
Curve
130
Locking a Playback Onto a Handle
131
Playback Priority
131
Blind Mode
131
Key Profile
131
8 Chases
133
Creating a Chase
133
Programming a Chase
133
Creating a Chase with Quick Build
134
Playback
134
Playing Back a Chase
134
Connecting a Chase for Control
135
Setting Speed and Crossfade for a Chase
135
Manually Controlling the Steps of a Chase
136
Changing Chase Direction
137
Jumping to a Step
137
Editing a Chase
137
Opening a Chase for Editing
137
Editing a Chase Using Unfold
138
Copying, Moving, Linking and Deleting
139
Copying or Moving a Chase
139
Deleting a Chase
139
Deleting a Step from a Chase
139
Chase Timing
139
Global Timings for Chases
139
Individual Cue Times in Chases
140
Setting Attribute Fade Times for a Cue in a Chase
142
Advanced Options
142
Loop/Stop on Final Cue
142
Cue Linking
142
Renumber Cues
142
9 Cue Lists
145
Creating a Cue List
145
Programming a Cue List
145
Changing Legends for Cues in a Cue List
147
Autoloading a Playback Within a Cue List
147
Running a Key Macro from a Cue List
149
Keyboard Shortcuts / Syntax for Cue List
149
Cue List Playback
149
Running a Cue List
149
Killing a Cue List
150
Editing Cue Lists
150
Moving and Copying Cues
150
Editing a Cue List Using Unfold
151
Using Update to Change Tracked Cues
152
Editing a Cue List Which Is Running
152
Editing a Cue List While Recording
153
Copying, Moving, Linking and Deleting
153
Copying or Moving a Cue List
153
Deleting a Cue List
153
Deleting a Cue from a Cue List
153
Cue List Timing
154
Time and Fade Options for Cue Lists
154
Cue Linking & Link Offset
154
Individual Attribute Fade Times
156
Fixture Overlap
156
Running a Cue List to Timecode
157
Advanced Options
158
Release Mask
158
Fader Mode
159
Handle Paging
159
Cue Options
159
Autoload
159
Macro Links
159
Key Profile
159
Shape Size/Shape Speed
160
Tracking
160
Move in Dark (MID) Functions
160
10 Running the Show
163
Playback Controls
163
Back up the Show
163
Label the Console
163
Run Mode
163
Master Faders
163
Speed Masters
164
Flash and Swop Buttons
164
Playback Priority
164
Locking a Playback Onto the same Handle on Every
165
Viewing Active Playbacks
165
Blind Mode
165
Manual Control During a Show ("Busking")
166
Using Multiple On-Screen Workspaces
167
View Menu
167
Organising the Console
167
Using the Move Function
167
Connecting Remote Trigger Sources
167
MIDI or DMX Remote Triggering
168
Setting up Remote Triggering
168
Classic Pearl MIDI Triggers
168
11 Remote Control
171
Setting up the Remote
171
Network Setup
171
Console Setup
172
Operating the Remote
173
Keypad
173
Fixture List
174
Playback List
174
Settings Screen
175
Troubleshooting
175
12 User Settings and Other Options
177
Configuring the Workspace
177
Opening Workspace Windows
177
Selecting and Positioning Workspace Windows
177
Saving Workspaces
178
Compatibility Windows for Pearl Expert Shows
179
Configuring an External Monitor
179
Key Profiles
180
Creating and Editing Key Profiles
180
Selecting a Key Profile
181
Individual Key Profiles for Playbacks
182
The System Menu
182
12.3.1 Avotalk Security
182
Network Settings
182
User Settings
182
Key Profiles
183
Wipe
183
DMX Settings
184
Triggers
184
Display Setup
184
Assign Mastering
184
DMX Output Mapping
184
Configuring DMX Outputs
184
Titannet Overview
186
Curves
186
Upgrading the Software
190
Recovering/Reinstalling the System
190
After Installation
191
13 Working with Fixture Personalities
193
Downloading Fixture Personalities from Avolites
193
Updating the Personality Library on the Console
194
User / Custom Personalities
194
Requesting a New Fixture Personality
195
Reporting a Personality Bug to Avolites
195
In an Emergency
195
14 Networking the Console
197
Controlling Fixtures over a Network
197
Setting IP Address
197
Setting up DMX Outputs
198
A Simple Artnet System
198
Setting up an Artnet System
199
Additional Artnet Resources
201
Connecting to a Simulator with ACDI
201
Acdi
201
Module Setup
202
Using Active Fixtures with CITP
202
Example CITP Setup
203
All about IP Addressing
203
Subnet Masks
204
Choosing an IP Address and Subnet Mask
204
Private IP Address Ranges
205
15 Using Different Avolites Consoles
207
The Console Controls
207
Programming Features in Titan
208
Publicidad
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