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Pearl Expert Serie
Avolites Pearl Expert Serie Manuales
Manuales y guías de usuario para Avolites Pearl Expert Serie. Tenemos
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Avolites Pearl Expert Serie manual disponible para descarga gratuita en PDF: Manual De Usuario
Avolites Pearl Expert Serie Manual De Usuario (298 páginas)
Marca:
Avolites
| Categoría:
Mezcladores de Música
| Tamaño: 6.78 MB
Tabla de contenido
Tabla de Contenido
5
1 Quick Start
13
Patching Fixtures
13
Controlling Fixtures
13
Programming Cues and Chases
14
Programming Palettes
15
DMX / Network Setup
16
2 Setting up and Using the Console
17
Guide to the Pearl Expert
17
Connecting up
21
Cautions
21
Connecting Mains Power
21
Starting up and Shutting down
21
Titan Heathchec
22
Connecting DMX Lines
22
Other Conections
23
Connecting Console Wings
24
Using the Menus, Monitor and Touch Wing
26
The Onboard LCD Screen
26
Workspace Windows
28
The Toolbar
33
The Heads-Up Display (HUD)
34
Visualiser
35
Key Profiles
36
Undo/Redo
36
Key Macro Buttons
37
Locking the Console
37
Keyboard Shortcuts
37
Multi-User Operation
39
Users
39
Handle Worlds
39
Linking to Other Titannet Sessions
40
Titan Simulator
41
Installing Titan Simulator
42
Running Titan Simulator
43
Using Virtual Panel with a Console
43
Saving the Show
43
Loading a Show
44
Importing Parts of Other Shows
45
Autosave
47
Backing up Existing Show Files to USB Pen Drive
47
Clearing the Console
47
Creating Reports
48
3 Patching
49
Patching New Fixtures or Dimmers
49
Fixture Select Buttons and Handles
49
Patching Dimmers
50
Patching Moving Light Fixtures
52
Capture Visualiser Auto Patch
54
Patching by RDM
55
Finding a Lost Fixture
56
Changing the Patch
56
Patch View
56
View Detailed Fixture Information
58
Setting Legends
59
Fixture Button Halo
60
View Fixture Patch
61
DMX View Window
62
Fixture Exchange
62
Exchange Mapping
63
Update Personalities
65
Copying, Moving and Deleting Fixtures
66
Using Copied Fixtures
66
Deleting a Patched Fixture
66
Advanced Options
67
Swap Pan and Tilt
67
Invert Attributes
67
Fixture Offset
68
Fixture / Attribute Curves
68
Freeze Fixtures or Attributes
69
Editing the Personality
69
4 Controlling Dimmers and Fixtures
71
Using the Select Buttons and Wheels
71
Selecting Fixtures and Dimmers for Control
71
Clearing Selection
73
Fixtures with Multiple Cells / Subfixtures
74
Changing Attributes Using the Wheels
75
Setting Attributes Using the Touch Screen
77
Setting Attributes from the Softkeys
80
Selecting Fixtures and Dimmers by Number (Channel)
81
Selecting Using a Pattern
83
Selecting Fixtures Which Are in a Palette or Playback
83
Attribute Groups - IPCGBES-FX
84
Stepping through Selected Fixtures One at a Time
84
Flash Selected Fixture to Full
85
Turn off Unselected Fixtures
85
Align Fixtures
85
Flip
86
Fan Mode
86
Setting Fixture / Attribute Times
89
Viewing and Editing Fixture Values
90
The Channel Grid Window
90
Intensity Window
91
Fixture Groups
93
Using Fixture Groups
93
Ixture Order and Fixture Layout in Groups
95
Advanced Options
96
Lamping Fixtures on and off
96
5 Página 99 - 5. Palettes
97
Creating Palettes
98
Which Attributes Are Stored in Palettes
98
Storing a Palette
98
Nested Palettes
101
Quick Record
101
Setting Legends for Palettes
102
Creating a Time Palette
103
Recalling Palettes
104
Palette Pages
104
Only Showing Relevant Palettes
105
Quick Palettes with no Fixtures Selected
105
Setting Palettes to All Fixtures in a Playback
105
Editing Palettes
105
Changing the Content of Palettes
106
Updating Palettes Used in a Playback
107
Copying or Moving a Palette
107
Deleting Palettes
108
Timing with Palettes
108
Palettes with Saved Times
108
Manually Overriding Palette Times
108
Master Time for Palettes
109
6 Shapes and Pixel Mapper Effects
111
Shape Generator
111
Changing the Phase of a Shape Across Multiple Fixtures
114
Shape Direction
115
Using Shapes in Cues
115
Key Frame Shapes
116
Creating a Key Frame Shape
116
Changing Shape Parameters in the Effect Editor
117
Saving a Key Frame Shape to a Cue
120
Pixel Mapper
121
Creating Pixel Mapper Effects
121
Pixel Mapper Layer Masters
124
Editing Shapes and Effects
125
Editing Shapes and Effects in Cues
125
Selecting a Running Shape to Edit
125
Resyncronise Shapes
125
Changing Fixture Order in a Shape
126
Removing or Adding Fixtures
126
Reversing a Shape
126
Deleting Shapes
126
Advanced Options
126
Fading Shape Size and Speed
126
Pixel Mapper Examples
127
Randomising Effects
127
Overlaying Effects
130
Creative Use of Fixture Layouts
132
Other Layout Editor Tools
136
Playback Order and Priorities
137
Displacement and Layer Properties
141
Spawn and Pre-Spool
144
7 Cues
149
Creating a Cue
149
Creating a Cue
150
Quick Build Cues
151
Using Shapes / Effects in Cues
151
Blind Mode
151
Recording Cue with a Mask
152
Convert Cue to Chase or Cue List
152
Using a Cue
152
HTP and LTP
152
Playing Back a Cue
152
Changing Playback Pages
153
Viewing Active Playbacks
153
Speed and Sice Masters
154
Releasing Running Playbacks
155
Releasing a Whole Page of Playbacks
155
Release Mask - Releasing Individual Atributes
156
Programming the Release / Power on State
156
Turning off Individual Fixtures
156
Editing Cues
157
Editing a Cue by Merging
157
Updating Stored Values and Palettes Used in a Cue
157
Playback and Cue View
158
Using Parts of Existing Cues - the Include Function
160
Removing Attributes from Cues Using "Off
160
Copying or Moving a Cue
161
Deleting a Cue
162
Cue Timing
162
Setting Fade Times and Overlap for a Cue
162
Changing Fixture Order
165
Setting Attribute Fade Times for a Cue
165
Editing Times in the Programmer
166
Playback Options
167
Playback Options - Playback
167
Playback Options - Handle
168
Playback Options - Fader
168
Playback Options - Effects
169
Playback Options - Release
169
8 Página 173 - 8. Chases
171
Creating a Chase
171
Creating a Chase with Quick Build
172
Playback
172
Playing Back a Chase
172
Connecting a Chase for Control
173
Manually Controlling the Steps of a Chase
174
Changing Chase Direction
175
Jumping to a Step
175
Editing a Chase
175
Opening a Chase for Editing
175
Editing a Chase Using Unfold
176
Copying, Moving, Linking and Deleting
177
Copying or Moving a Chase
177
Deleting a Chase
177
Deleting a Step from a Chase
177
Chase Timing
177
Global Timings for Chases
177
Setting Attribute Fade Times for a Cue in a Chase
180
Chase Options
180
Chase Options - Playback
181
Renumber All Cues
181
9 Cue Lists
183
Creating a Cue List
184
Programming a Cue List
184
Changing Legends for Cues in a Cue List
185
Shape Tracking in Cue List
185
Autoloading a Playback Within a Cue List
186
Running a Key Macro from a Cue List
188
Keyboard Shortcuts / Syntax for Cue List
188
Cue List Playback
188
Running a Cue List
188
Killing a Cue List
190
Tracking
190
Move in Dark (MID) Functions
191
Editing Cue Lists
192
Playback View Window
192
Editing Values in Cue View Window
192
Moving and Copying Cues
193
Editing a Cue List Using Unfold
193
Using Update to Change Tracked Cues
194
Editing a Cue List Which Is Running
194
Editing a Cue List While Recording
195
Updating Values in a Range of Cues
195
Disabling a Cue
196
Copying, Moving, Linking and Deleting
196
Copying or Moving a Cue List
196
Deleting a Cue List
196
Deleting a Cue from a Cue List
196
Cue List Timing
197
Time and Fade Options for Cue Lists
197
Cue Linking & Link Offset
197
Individual Attribute Fade Times
198
Fixture Overlap
199
Running a Cue List to Timecode
200
Cue List Options
201
Cue List Options - Playback
201
Cue List Options - Handle
202
Cue List Options - Fader
202
Cue List Options - Effects
202
Cue List Options - Release
202
Renumber All Cues
202
Cue Options
202
10 Capture Visualiser
205
Settinng the Rig
205
Setting up Fixtures
206
Setting up Cameras (Video)
207
Capture Appearance Options
208
Visualising Using Capture
209
Fixture Selection
209
Camera Views
209
Capture Showfies
209
10.3.1 Exporting Shows
209
10.3.2 Importing Shows
210
Clearing Thecapture Show
210
11 Página 213 - 11. Running the Show
211
Playback Controls
211
Back up the Show
211
Label the Console
211
Run Mode
211
Master Faders
211
Group Masters
212
Flash and Swop Buttons
213
Playback Priority
213
Viewing Active Playbacks
214
Blind Mode
214
Busking Hith Palettes
215
Using Multiple On-Screen Workspaces
216
View Menu
216
Organising the Console
216
Using the Move Function
216
Set List Window
217
11.4.1 Creating a Set List
217
11.4.2 Configuring Tracks
217
Track Workspace and Macro Links
218
Playback Control Mcros
219
Setting up Remote Triggering
220
Classic Pearl MIDI Triggers
221
MIDI Show Control
222
Linking Consoles for Multi-User or Backup
223
Setting up Consoles for Multi-User
223
Setting up Consoles for Backup
224
12 Remote Control
227
Setting up the Remote
227
Using an Existing Network
228
Network Setup Using a Dedicated Access Point
228
Operating the Remote
229
Keypad
229
Controlling Fixtures
230
Recording Groups and Palettes
231
13 User Settings and Other Options
233
The System Menu
233
13.1.1 Titannet Security
233
Network Settings
233
User Settings
233
Key Profiles
233
Wipe
233
DMX Settings
234
DMX Merge Settings
234
Triggers
234
Display Setup
234
Configuring the Workspacs
234
Opening Workspace Windows
234
Selecting and Positioning Workspace Windows
235
Controling Button Layout
237
Saving Workspaces
238
Compatibility Windows for Pearl Expert Shows
239
Configuring an External Monitor
239
Show Library Window
240
Show Librery Tab
240
13.3.2 Mapping Shows for Import
241
Key Profiles
242
Creating and Editing Key Profiles
242
Selecting a Key Profile
244
Individual Key Profiles for Playbacks
244
User Settings
244
13.5.1 General
244
13.5.2 Handles
245
13.5.3 Key Profiles
245
13.5.4 Patching
245
13.5.5 Times
246
Formating
246
13.5.9 Clear
247
13.5.10 Effects
247
13.5.11 Leds
248
13.5.12 Timecode
248
13.5.13 Wheels
248
DMX Output Mapping
249
Configuring DMX Outputs
249
Titannet Overview
250
DMX Merge
251
Curves
252
Upgrading the Software
255
Recovering/Reinstalling the System
256
Booting from USB Recovery Stick
256
Instalation Instructions
256
Software Licensing
257
14 Fixture Personalities 231
259
Downloading Fixture Personalities from Avolites
259
Updating the Personality Library on the Console
260
User / Custom Personalities
261
Requesting a New Fixture Personality
261
Reporting a Personality Bug to Avolites
261
In an Emergency
261
15 Networking the Console
263
Controlling Fixtures over a Network
263
Setting up DMX Outputs
264
A Simple Artnet System
264
Setting up an Artnet System
265
Additional Artnet Resources
267
Connecting to a Simulator with ACDI
267
Acdi
267
Module Setup
268
Using Active Fixtures with CITP
269
Example CITP Setup
269
All about IP Addressing
269
Setting Your IP Address
270
Subnet Masks
270
Choosing an IP Address and Subnet Mask
270
Automatically Assigning IP Addresses (DHCP)
271
Private IP Address Ranges
271
16 Using Different Avolites Consoles
273
The Console Controls
273
17 Release Notes
277
Version
277
Upgrade Procedure
277
New Features in V10
278
18 Titan Commands Quick Reference 265
287
Fixtures
287
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