Electronic Dartboard
The object of the game is to force your opponent into losing lives by selecting tough targets for
your opponent to hit such as "Double bullseye" or "triple 20" The last player with a life left is
the winner. Note: you can adjust number of lives.
GAME 12: OVERS
The object of this game is to simply score higher ("over") than your own previous three dart
total score. Before play begins, players choose the amount of lives to be used by pressing the
SELECT button. When a player fails to score "over "their previous three-dart total, they will
lose one life. When a player "equals" the previous three dart total, a life will also be lost. The
LED screen on the right will light up once for each life taken away. The last player with a life
remaining is the winner. Note: you can adjust number of lives.
GAME 13: UNDERS
This game is the opposite of "Overs". Players must score less ("Under") than their own
previous three-dart total. The game begins with 180 (highest total possible) when the player
shoots higher than his or her own previous three-dart total, they will lose a life. Each dart that
hits outside the scoring area, including bounce outs will be penalized with 60 points added to
your score. This will be added at the end of the round when the "START/HOLD" button is
pressed. The last player with a life remaining is the winner. Note: you can adjust number of
lives.
GAME 14: COUNT-UP
The object of this game is to be the first player to reach the specified point total (400, 500 ...).
Point total is specified when the game is selected. Each player attempts to score as many points
as possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points. The
cumulative scores for each player will be displayed in the LED display as the game progresses.
Note: you can adjust total score.
GAME 15: HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds (nine
darts) to win. Doubles and triples count as 2x and 3x that segment's score respectively. You
can adjust number of rounds.
GAME 16: ROUND-THE-CLOCK
Each player attempts to score in each number from 1 through 20 and bullseye in order. Each
player throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in
sequence. The first player to reach 20 is the winner. The display will indicate which segment
you are shooting for. A player must continue shooting for a segment until it is hit. The display
will then indicate the next segment you should shoot for. There are many difficulty settings
available for this game. Each game has the same rules; the differences are detailed as follows:
ROUND-THE-CLOCK 1 - Game starts at segment number 1
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count as single
numbers.
ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1 through
20 in order.
29/158