BULL'S MATCHPOINT Manual De Instrucciones página 16

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8, and 10 (totals 38), the score goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most widely used option).
Double In - A double must be hit before points are subtracted from the total. In other words, a player's scoring
does not begin until a double is hit.
Double Out - A double must be hit to end the game. This means that an even number is necessary to finish the
game.
Double In and Double Out - A double is required to start and end scoring of the game by each player.
401 (G02) Starting number 401
501 (G03) Starting number 501
601 (G04) Starting number 601
CRICKET (G08)
Cricket is a strategic game for accomplished players and beginners alike. Players throw for numbers best suited
for them and can force opponents to throw for numbers not as suitable for them. The object of Cricket is to
"close" all of the appropriate numbers before one's opponent while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer Bullseye are used. Each player must hit a number 3 times to
"open" that segment for scoring (Refer to Tournament Cricket Scoring section for explanation on how players'
marks are registered). A player is then awarded the number of points of the "open" segment each time he/she
throws a dart that lands in that segment, provided their opponent has not closed that segment. Hitting the double
ring counts as two hits, and the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is "closed" when the other player(s) hit the open
segment 3 times. Once a number has been "closed", any player for the remainder of the game can no longer
score on it.
Winning - The side closing all the numbers first and accumulating the highest point total is the winner. If a player
"closes" all numbers first but is behind in points, he/she must continue to score on the "open" numbers. If the
player does not make up the point deficit before the opposing player(s) "closes" all the numbers, the opposing
side wins. Play continues until all segments are closed - the winner is the player with the highest score.
Cricket Scoring Display
This dartboard utilizes a dedicated scoreboard within the LCD display that keeps track of each player's segment
status when playing Cricket. When Cricket is selected, individual characters will be utilized to register marks.
There are 3 separate lights within each number (15 through 20 and Bullseye). During play, one of the status
lights will turn on (black will appear) as a segment is hit. If a double or triple of an active number is hit, 2 or 3
lights will turn on respectively
NO-SCORE CRICKET (G09)
Same rules as standard Cricket except there is no point scoring. The object of this version is to be the first to
simply "close" all the appropriate numbers (15 through 20 and the Bullseye).
701 (G05) Starting number 701
801 (G06) Starting number 801
901 (G07) Starting number 901
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