BULL'S MATCHPOINT Manual De Instrucciones página 17

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SCRAM (G10) (Only for 2 Players)
This game is a variation of Cricket. The game consists of two rounds. The players have a different objective in
each round. In round 1, player 1 tries to "close" (score 3 hits in each segment - 15 to 20 and Bullseye). During
this time, player 2 attempts to rack up as many points in the segments that the other player has not yet closed.
Once player 1 has closed all segments, round 1 is complete. In round 2, each player's roles are reversed. Now,
player 2 tries to close all the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with the highest point total
is the winner.
CUT-THROAT CRICKET (G11)
Same basic rules as standard Cricket except once scoring begins, points are added to your opponent(s) total. The
object of this game is to end up with the fewest points. This variation of Cricket offers a different psychology to
the players. Rather than adding to your own score and helping your own cause as in standard Cricket, Cut-Throat
offers the benefit of racking up points for your opponent(s), digging him in a deeper hole. Competitive players
will love this variation!
COUNT-UP 300 (G12)
The object of this game is to be the first player to reach the specified point total (300). Point total is specified
when the game is selected. Each player attempts to score as many points as possible per round. Doubles and
triples count 2 or 3 times the numerical value of each segment. For example a dart that lands in the triple 20
segment is scored as 60 points. The cumulative scores for each player will be displayed in the LCD display as
the game progresses. Additional variations of this game are detailed below. The rules are the same except the
point total varies as indicated in the number.
COUNT-UP 400 (G13)
COUNT-UP 500 (G14)
COUNT-UP 600 (G15)
COUNT-UP 700 (G16)
HIGH SCORE – 3 Rounds (G20)
The rules for this competitive game are simple - Rack up the most points in three rounds (nine darts) to win.
Doubles and triples count as 2x and 3x that segment's score respectively. Additional variations of this game are
detailed below. The rules are the same except the number of rounds varies as indicated in the number.
High Score - 4 Rounds (G21)
High Score - 5 Rounds (G22)
High Score - 6 Rounds (G23)
High Score - 7 Rounds (G24)
High Score - 8 Rounds (G25)
High Score - 9 Rounds (G26)
ROUND-THE-CLOCK 1 (G32)
Each player attempts to score in each number from 1 through 20 and Bullseye in order. Each player throws 3
darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to reach
20 is the winner.
The display will indicate which segment you are shooting for. A player must continue shooting for a segment
COUNT-UP 800 (G17)
COUNT-UP 900 (G18)
COUNT-UP 999 (G19)
High Score - 10 Rounds (G27)
High Score - 11 Rounds (G28)
High Score - 12 Rounds (G29)
High Score - 13 Rounds (G30)
High Score - 14 Rounds (G31)
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