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until it is hit. The display will then indicate the next segment you should shoot for.
There are many difficulty settings available for this game. Each game has the same rules, the differences are
detailed as follows:
ROUND-THE-CLOCK 5 (G33) – Game starts at segment 5
ROUND-THE-CLOCK 10 (G34) – Game starts at segment 10
ROUND-THE-CLOCK 15 (G35) – Game starts at segment 15
Since this game does not utilize point scoring, the double and triple rings count as single numbers.
We have added some additional levels of difficulty to this game for those looking for a real challenge!:
ROUND-THE-CLOCK Double (G36) – Player must score a Double in each segment from 1 through 20 in
order.
ROUND-THE-CLOCK Double 5 (G37) – Game starts at segment 5
ROUND-THE-CLOCK Double 10 (G38) – Game starts at segment 10
ROUND-THE-CLOCK Double 15 (G39) – Game starts at segment 15
ROUND-THE-CLOCK Triple (G40) – Player must score a Triple in each segment from 1 through 20 in order.
ROUND-THE-CLOCK Triple 5 (G41) – Game starts at segment 5
ROUND-THE-CLOCK Triple 10 (G42) – Game starts at segment 10
ROUND-THE-CLOCK Triple 15 (G43) – Game starts at segment 15
KILLER (G44)
This game will really show who your friends are. The game can be played with as few as two players, but the
excitement and challenge builds with even more players. To start, each player must select his number by
throwing a dart at the target area. The LCD display will indicate "SEL" at this point. The number each player
gets is his assigned number throughout the game. No two players can have the same number. Once each player
has a number, the action starts.
Your first objective is to establish yourself as a "Killer" by hitting the double segment of your number. Once
your double is hit, you are a "Killer" for the rest of the game. Now, your objective is to "kill" your opponents by
hitting their segment number until all their "lives" are lost. The last player to remain with lives is declared the
winner. It is not uncommon for players to "team up" and go after the better player to knock him out of the game.
DOUBLE DOWN (G45)
Each player starts the game with 40 points. The object is to score as many hits in the active segment of the
current round. The first round, the player must throw for the 15 segment. If no 15's are hit, his score is cut in
half. If some 15's are hit, each 15 (doubles and triples count) is added to the starting total. The next round
players throw for the 16 segment and hits are added to the new cumulative point total. Again, if no hits are
registered, the point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LCD screen will indicate the
active segment in which to throw). The player who completes the game with the most points is the winner.