Learning Resources botley 2.0 Manual Del Usuario página 2

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Thank you for purchasing
Thank you for purchasing
Botley
2.0!
®
Let's get coding!
Programming, or coding, is the language we use to
Programming, or coding, is the language we use to
communicate with computers. When you program Botley
communicate with computers. When you program Botley
using the included Remote Programmer, you are
using the included Remote Programmer, you are
engaging in a basic form of "coding." Stringing
together commands to direct Botley is a great way
together commands to direct Botley is a great way
to get started in the world of coding. So why is
to get started in the world of coding. So why is
learning the language of coding so important?
Because it helps teach and encourage:
1. Basic coding concepts
Set includes:
Set includes:
2. Advanced coding concepts
like If/Then logic
• 1 Botley 2.0 robot
• 1 Botley 2.0 robot
3. Critical thinking
• 1 Remote
• 1 Remote
4. Spatial concepts
5. Sequential logic
• 2 Sets of detachable
6. Collaboration and teamwork
Basic Operation
Power—Slide this switch
to toggle between OFF,
CODE, and LINE-
following modes.
POWER
STOP
2
• 40 Coding cards
• 40 Coding cards
• 2 Flags
• 2 Flags
• 6 Coding boards
• 6 Coding boards
• 2 Balls
• 2 Balls
Programmer
Programmer
• 8 Sticks
• 8 Sticks
• 1 Goal
• 1 Goal
• 12 Cubes
• 1 Glow-in-the-dark
robot arms
• 2 Cones
Using the Remote Programmer
You can program Botley using the Remote Programmer. Press
these buttons to enter commands, then press TRANSMIT.
TRANSMIT
TURN RIGHT
FORWARD (F)
Press to send your
45 DEGREES (R45)
Botley moves forward
1 step (approximately 8",
code from the Remote
Botley will rotate to the right.
depending on the surface).
Programmer to Botley.
TURN LEFT
45 DEGREES (L45)
Botley will rotate to
the left 45 degrees.
LOOP
Press to repeat a step
or sequence of steps.
OBJECT DETECTION
Press to enable object
detection.
TURN LEFT (L)
BACK (B)
TURN RIGHT (R)
Botley will rotate to
Botley moves
Botley will rotate to
the left 90 degrees.
backward 1 step.
the right 90 degrees.
Inserting Batteries
Botley requires (3) three AAA batteries. The Remote
Programmer requires (2) two AAA batteries. Please follow the
directions for battery installation on page 7.
Note: When the batteries are low on power, Botley will beep
repeatedly and functionality will be limited. Please insert new
batteries to continue using Botley .
Getting Started
In CODE mode, each arrow button you press represents a
step in your code. When you transmit your code, Botley will
execute all the steps in order. The lights on top of Botley will
glow at the beginning of each step. Botley will stop and make
a sound when he completes the code.
STOP Botley from moving at any time by pressing the center
button on top of Botley.
CLEAR deletes the last programmed step. Press and hold to
delete ALL steps. Note that the Remote Programmer retains
code even if Botley is turned off . Press CLEAR to start a new
program.
sticker sheet
Botley will power down if left idle for 5 minutes. Press the
center button on top of Botley to wake him up.
Start with a simple program. Try this:
1. Slide the POWER switch on the bottom of Botley
to CODE.
2. Place Botley on the fl oor (he works best on hard
surfaces).
3. Press the FORWARD (F) arrow on the Remote
Programmer.
LIGHT
Press to customize
4. Point the Remote Programmer at Botley and press the
Botley's light color.
Each press of the
TRANSMIT button.
LIGHT button selects
a new color!
5. Botley will light up, make a sound to indicate the
program has been transmitted, and move forward
SOUND
one step.
Press to toggle
between 3 sound
Note: If you hear a negative sound after pressing the transmit
settings: High,
button:
Low, and Off .
• Press TRANSMIT again. (Do not re-enter your program—
CLEAR
it will remain in the Remote Programmer memory until
Press once to clear
the last programmed
you clear it.)
step. Press and hold
to clear all previously
programmed steps.
• Check that the POWER button on the bottom of Botley is
in the CODE position.
• Check the lighting of your surroundings. Bright light can
aff ect the way the Remote Programmer works.
• Point the Remote Programmer directly at Botley.
• Bring the Remote Programmer closer to Botley.
Now, try a longer program. Try this:
1. Press and hold CLEAR to delete the old program.
2. Enter the following sequence: FORWARD, FORWARD,
RIGHT, RIGHT, FORWARD (F, F, R, R, F).
3. Press TRANSMIT and Botley will execute the program.
Tips:
1. STOP Botley at any time by pressing the center button
on top of him.
2. You can transmit a program from up to 6' away
depending on the lighting. Botley works best in
ordinary room lighting. Bright light will interfere with
transmission.
3. You can add steps onto a program. Once Botley
completes a program, you can add more steps by
entering them into the Remote Programmer. When you
press TRANSMIT, Botley will restart the program from the
beginning, adding on the additional steps at the end.
4. Botley can perform sequences of up to 150 steps! If you
enter a programmed sequence that exceeds 150 steps,
you'll hear a sound indicating the step limit has been
reached.
Loops
Professional programmers and coders try to work as
effi ciently as possible. One way to do this is by using LOOPS
to repeat a sequence of steps. Performing a task in the
fewest steps possible is a great way to make your code more
effi cient. Every time you press the LOOP button, Botley will
repeat that sequence.
Try this (in CODE mode):
1. Press and hold CLEAR to delete the old program.
2. Press LOOP, RIGHT, RIGHT, RIGHT, RIGHT, LOOP again
(to repeat the steps).
3

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