Battery Information - Learning Resources botley 2.0 Manual Del Usuario

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Secret Codes!
Enter these sequences on the Remote Programmer to make
Botley perform secret tricks! Press CLEAR before trying each
one.
Icon
Name
CODE + TRANSMIT
Notes
"All aboard!"
B,B,B,F
Press CLEAR to stop
Shark attack!
B,B,B,R
Botley construction
B,B,B,L
crew
Police
B,B,B,L45
Press CLEAR to stop
Dinosaur
B,B,B,R45
Ghost
B,B,F,F
Turn off the lights and
see what happens!
Kiss!
F,F,B,B
Place something in
front of Botley!
The old lighthouse
R,B,L,F
Press CLEAR to stop
Ribbit!
F,B,B,B
Yikes!
B,L,F,R
Place something in
front of Botley!
Greetings!
F,F,R,R,F
Whee!
F,F,F,F,F,F
Botley is a little
R,R,R,R,L,L,L,L
dizzy!
For even more tips, tricks, and hidden features, please visit
http://learningresources.com/Botley.
Multiple Botleys!
To avoid interference with other remote programmers, you
can pair your remote programmer to Botley, allowing you to
use more than one Botley at a time (up to 4):
• Press and hold the FORWARD (F) button until you hear a
<beep-beep-beep> sound.
• Now, enter in a four-button sequence (e.g., F,F,R,R).
• Press TRANSMIT.
• You will hear a "fanfare" sound. Now your remote is
paired to one Botley and cannot be used to control
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another one.
• Use the included numbered stickers to identify each
Botley and its corresponding remote programmer (e.g.,
place the 1 sticker on both a Botley and the remote
programmer to which it belongs). Labeling your Botleys
in this way will reduce confusion and make coding play
easier to manage.
Note: When using multiple Botleys at one time, the range of
transmission is reduced. You will need to bring the remote
programmer a little closer to Botley when transmitting code.
Troubleshooting
Remote Programmer/Transmitting codes
If you hear a negative sound after pressing the TRANSMIT
button, try the following:
• Check the lighting. Bright light can affect the way the
Remote Programmer works.
• Point the Remote Programmer directly at Botley.
• Bring the Remote Programmer closer to Botley.
• Botley can be programmed a maximum of 150 steps. Be
sure a programmed code is 150 steps or fewer.
• Botley will power down after 5 minutes if left idle. Press
the center button on top of Botley to wake him up.
(Botley will try to get your attention four times before he
powers down.)
• Be sure fresh batteries are inserted properly in both
Botley and the Remote Programmer.
• Check that nothing is obstructing the lens on the
programmer or on top of Botley.
Botley's moves
If Botley isn't moving properly, check the following:
• Be sure Botley's wheels can move freely and nothing is
blocking movement.
• Botley can move on a variety of surfaces, but works best
on smooth, flat surfaces like wood or flat tile.
• Do not use Botley in sand or water.
• Be sure fresh batteries are inserted properly in both
Botley and the Remote Programmer.
Object Detection
If Botley isn't detecting objects or working erratically using
this feature, check the following:
• Remove the detachable robot arms before using object
detection.
• If Botley isn't "seeing" an object, check its size and shape.
Objects should be at least 2 inches tall and 1½ inches
wide.
• When OD is on, Botley will not move forward when he
"sees" an object—he'll just stay in place and honk until
you move the object out of his way. Try reprogramming
Botley to go around the object.
Secret Codes
• You may happen to enter a sequence of steps that
matches one of the secret codes listed on the previous
page. If so, Botley will perform the trick initiated by the
secret code and override the manual input.
• Please note that the ghost secret code will only work if
the light sensor is activated. Be sure to turn off the lights!

Battery Information

When the batteries are low on power, Botley will beep
repeatedly. Please insert new batteries to continue using
Botley.
Installing or Replacing Batteries
WARNING! To avoid battery leakage, please follow these
instructions carefully.
Failure to follow these instructions can result in battery acid
leakage that may cause burns, personal injury, and property
damage.
Requires: 5 x 1.5V AAA batteries and a Phillips screwdriver
• Batteries should be installed or replaced by an adult.
• Botley requires (3) three AAA batteries. The Remote
Programmer requires (2) two AAA batteries.
• On both Botley and the Remote Programmer, the battery
compartment is located on the back of the unit.
• To install batteries, first undo the screw with a Phillips
screwdriver and remove the battery-compartment door.
Install batteries as indicated inside the compartment.
• Replace compartment door and secure with screw.
Battery Care and Maintenance Tips
• Use (3) three AAA batteries for Botley and (2) two AAA
batteries for the Remote Programmer.
• Be sure to insert batteries correctly (with adult
supervision) and always follow the toy and battery
manufacturer's instructions.
• Do not mix alkaline, standard (carbon-zinc), or
rechargeable (nickel-cadmium) batteries.
• Do not mix new and used batteries.
• Insert batteries with the correct polarity. Positive (+)
and negative (-) ends must be inserted in the correct
directions as indicated inside the battery compartment.
• Do not recharge non-rechargeable batteries.
• Only charge rechargeable batteries under adult
supervision.
• Remove rechargeable batteries from the toy before
charging.
• Only use batteries of the same or equivalent type.
• Do not short-circuit the supply terminals.
• Always remove weak or dead batteries from the product.
• Remove batteries if product will be stored for an
extended period of time.
• Store at room temperature.
• To clean, wipe the surface of the unit with a dry cloth.
• Please retain these instructions for future reference.
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