Descargar Imprimir esta página

Overview Of The Keys - Carromco ADMIRAL-501 Manual Del Usuario

Publicidad

Idiomas disponibles

Idiomas disponibles

92515, 93515 ADMIRAL 501
12. If you press ENTER again, play can continue for the following places. In order to
prematurely end a current game, keep RESTART pressed down until the dartboard
reacts. Then pull out the power adaptor from the wall socket otherwise, as with all
power adaptors, small amounts of current continue to be consumed.
Note : When there is no throw and no game key is pressed for approx. 10 minutes, the
dartboard automatically switches off. Settings and the state of play remain stored as
long as the power adaptor remains connected. Press any key in order to switch on the
game again.
1)
GAME <|| GAME REVIEW
This key allows you to select the game. During a current game, no new game can be
selected. The current game must be ended. In order to end a game before it is finished,
keep the RESTART key pressed down until it returns to game selection. If you press
GAME during a current game, the settings of the current game are indicated.
2)
ENTER
Press this key to start a game or change to the next player.
3)
OPTION/ MISS
In this manual, the OPTION key and the MISS key refer to the same key.
OPTION: This key allows you to select game
variants, number of rounds etc. For some games,
there are no variants; for others, there are quite a
few.
MISS: If you throw one dart but do not hit any dart segment, press the MISS key to delete
one mark in the display and skip to the next throw. For 01 games, if you press this key
during the game, one mark in the GAME display will be deleted. For the game Free, one

OVERVIEW OF THE KEYS

ENGLISH

Publicidad

Capítulos

loading