Millenium PowerBrain SUDOKU EXPERT Manual De Instrucciones página 19

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If the cursor is in a cell with a "given" number (one that was there at the start of
the puzzle), that number appears in the top line with a "box" around it. For
example 9 .
1 2 3 4 5 6 7 8 9 – Used for inserting a number in the cursor cell.
If a number is not "given" or "locked" (see below, under "ENTER"), it can be
overwritten.
To set up a puzzle (for example from a newspaper or puzzle book):
1. Press NEW twice.
2. Using
or
3. Press ENTER. This displays
you to insert the "given" numbers.
4. Using
and the number buttons, insert the "given" numbers in their cells.
5. When you have inserted all the "given" numbers, press ENTER. This
displays
6. To confirm, press ENTER again. Then start solving the puzzle.
NOTE: If you afterwards find that you have made a mistake in setting up the
puzzle, you can correct it:
- To remove a "given" number: bring the cursor to the cell, hold down the
ENTER button for 2 seconds, then press CLEAR.
- To insert a new "given" number in a vacant cell: bring the cursor to the cell,
press the required number button, and hold down ENTER for 2 seconds.
CLEAR: Deletes the number in the cursor cell.
If CLEAR is held down, it re-starts the current puzzle:
1. Hold down CLEAR for 2 seconds. – This displays
2. Press CLEAR again to confirm (anything else would cancel). The starting
position of the puzzle reappears.
ENTER: "Locks or unlocks" the number in the cursor cell. A locked number
is shown in the top line with a flashing "box" around it. While it's locked, a
number cannot be deleted or overwritten.
, display level 0.
alternating with
in the top line. The machine is ready for
.
- 3 -
.

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