SYNQ DMC 2000 Manual De Instrucciones página 12

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Remark1: to play only tracks from a certain artist or album, just repeat the actions but select the artist
or album search-key.
Remark2: please note that the "SMART" random function will only work properly on condition that you
ID3-tags are well maintained. A perfect "freeware" ID3-tag editor for this task is called "MP3TAG" and
can be downloaded from www.mp3tag.de !
ABOUT LOOPS:
 CREATE A LOOP:
While a track is playing, press LOOP IN button (31) to program the starting point of the loop. Now press
the OUT button (32) to program the endpoint of the loop. The seamless loop starts playing at once. (With
some practice you will be able to create perfect loops!) While the loop is playing, you can press the OUT
button (32) again to exit the loop and continue the rest of the track.
It is possible to program a new loop, even when the current loop is still playing. While the loop is playing,
simply press the LOOP IN button (31) to set the starting point of the new loop. Now enter the endpoint by
pressing the OUT button (32). Your new loop is programmed and playing.
 RESTART A LOOP:
This can be done in 3 ways:
 When a loop is programmed and you left it by pressing the OUT button (32), just press RELOOP (33)
to restart the loop.
 When a loop is programmed and you left it by pressing the OUT button (32), just press OUT again to
restart the loop. The point where you pressed OUT is now programmed as the new endpoint of the
loop.
 When the loop is still playing, press the RELOOP button (33) to restart the loop immediately. You can
repeat this several times to create a "Stutter" effect.
 EDIT A LOOP:
When a loop is programmed, press the RELOOP button (33) for about 2 seconds to enter "loop edit" mode.
While the loop is seamlessly playing, the alphanumerical display shows the time information of the loop
endpoint. Use the jog wheel to set the new loop endpoint. To make things very easy you can hear your
modifications to the loop endpoint continuously. If you also want to edit the loop intro point, press the
RELOOP-button (33) to toggle between the loop start and endpoint. When the loop is perfect, press the
LOOP OUT button (32) to save the new loop endpoint.
ABOUT EFFECTS:
In the description of the effects you can already find a lot of information, don't forget to also check that part!
 USE THE EFFECTS IN BEAT SYNCHRONIZED MODE:
Press the FX-SYNC button (38) so it's lit.
While music is playing you can press any of the 3 effects: the effect works in beat synchronized mode.
Use the EFFECT SYNC X/Y buttons (39+40) to choose different beat presets. Press the RATIO-button
(40) until it starts blinking to adapt the impact of the effect.
 USE THE EFFECTS IN MANUAL MODE:
Press the FX-SYNC button (38) so it's dark.
While music is playing you can press any of the 3 effects: use the JOG WHEEL (22) to change the effect
in real-time. Press the RATIO-button (40) until it starts blinking to adapt the impact of the effect.
ABOUT MEMORY:
 DIFFERENT MEMORIES:
Before we talk about using the memory, we have to know the difference between "track memory" and
"permanent memory":
 Track Memory: This is the memory where the DMC2000 stores a set of up to four cue points and/or
loops for one track. You can set up a "track memory" for every single track on a USB-drive.
Example: your USB-drive contains 5000 tracks  for every track you can store up to 4 cue points
and/or loops. This makes a total of 5000 x 4 = 20000 cue points and/or loops on one USB-drive!
 Permanent Memory: This is the large memory where all the cue points and loops are permanently
stored. In fact it's an indexed collection of "track memories". When you recall previously stored cue
points of a certain track, you make a transfer from "permanent memory" to "track memory".
Note: all cue points are stored in database files on your USB-drive. If you connect the drive to another
DMC2000 or DMC1000, all cue points can also be used immediately on this player.
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USING THE "TRACK MEMORY":
 STORING A MASTER CUE POINT:
There are 2 ways to set a master cue point:
 Press the LOOP IN (31) button during normal playback to set the new cue point ("CUE on the fly").
 Put the player in pause and use the jog/shuttle wheel to search for the exact location for the cue point.
Once this location is found, press LOOP IN button (31) to set the new cue point. (or press
PLAY/PAUSE button)
Once the cue point is programmed, just press the CUE button (21) to recall it.
 STORING A SIMPLE CUE POINT TO THE "HOT CUE" BUTTONS:
First press the RECORD CUE button (25) to make the unit enter hot cue memory mode (RECORD CUE
button is on):
 Press one of the four HOT CUE buttons (24) at the right moment during normal playback: the HOT
CUE button you just pressed changes to green color to indicate that the desired cue point is stored.
("Cue on the fly").
 Put the player in pause and use the jog/shuttle wheel to search for the exact location for the cue point.
Once this location is found, press one of the four HOT CUE buttons to set the new cue point: the HOT
CUE button you just pressed changes to green color to indicate that the desired cue point is stored.
Once the cue point is programmed, just press the HOT CUE button to start playback from the stored cue
point.
 STORING A LOOP TO THE "HOT CUE" BUTTONS:
This is very similar to storing a simple cue point. The only difference is that you have to put the DMC2000
in loop mode first. When the loop is playing, you press the RECORD CUE button (25) to make the player
enter hot cue memory mode (RECORD CUE button is on). After this press one of the four HOT CUE
buttons (24): the HOT CUE button you just pressed changes to red color to indicate that the loop, playing
at that moment, is stored. You can store up to 4 loops per track!
 DELETE THE "HOT CUE" BUTTONS:
You can easily delete the contents of a HOT CUE button by pressing the DELETE CUE button (26),
followed by the HOT CUE button you want to delete. Or simply store a new cue point or loop to this HOT
CUE button. You can also erase all four HOT CUE buttons together by pushing the DELETE CUE button
(26) for more than 2 seconds. You will notice that all 4 HOT CUE buttons turn dark to indicate that the
HOT CUE buttons are empty.
USING THE "PERMANENT MEMORY":
For security reasons the cue points and loops stored in the HOT CUE buttons are not automatically stored
to the permanent memory. This means that if you recall a set of cue points and loops from permanent
memory to the HOT CUE buttons (which is track memory), you can change, edit and delete them as much
as you want. The permanent memory will not be affected until you make a backup of the HOT CUE
buttons to permanent memory.
 STORING TO "PERMANENT MEMORY":
Press the RECORD CUE button (25) until the display shows "Now saving" to indicate that the cue points
and loops in the HOT CUE buttons for that track are stored to permanent memory.
 DELETE A TRACK IN "PERMANENT MEMORY":
Select the track that you want to delete. Press the "DELETE CUE" (26) and "SYNC/Y" (40) buttons
together. The display asks "DEL TRACK?" if you press the YES button (PITCH BEND+ button), the track
information will be deleted in the permanent memory.
 RECALLING "HOT CUE POINTS/LOOPS" FROM PERMANENT MEMORY:
Because it takes some seconds to load the permanent cue points, they are not automatically restored.
Sometimes you simply don't need them so why would you wait for them? Below we explain how
everything works:
 No cue points stored: When you select a track that has no cue points or loops stored in permanent
memory, nothing happens: you can start playback right away.
 Cue points stored: When you select a track where cue points or loops are stored in permanent
memory, the DMC2000 shows "Load Cues?" and wants to know if you want to load the cue points.
This is what you can do:
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