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LEXIBOOK junior SPEED MEMO Manual De Instrucciones página 8

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  • MEXICANO, página 20
1. Push the Power Switch to the 'ON' position, wait or interrupt the power up sound and light effect by
pressing one of the coloured pads, after which the unit automatically goes into the activity selection
menu.
2. Press the ACTIVITY button during the sleep mode, to start the power up sequence.
3. Press the ACTIVITY button while in any game, to jump to the Activity Selection Mode and exit the game.
How to access an activity:
To choose an activity, you must highlight the corresponding light; activity 1 is light 1 and so on. Press
repetitively the appropriate colour pad until the number of your choice is highlighted and press to begin the
game.
For example, to play activity 05, Invaders
4
Press the GREEN pad once and press ACTIVITY to enter
the game. To play activity 12, Drum Machine
4
Press the YELLOW pad 4 times and press ACTIVITY to
enter the game.
ACTIVITY LIST
1. Follow Me
Aim –
Follow computer's lead.
To play – The computer plays a music note; the player must watch the lights and hear the sounds to
follow the sequence. If player successfully follows the sequence dictated by the computer,
the computer shall replay the previous sequence and add an additional note to the end. If the
player is able to follow the computer for 16 notes, then the game is won.
To play again, press one of the coloured key pads or press ACTIVITY to access the activity
selection menu.
TIP : Remember the notes; try to hum the notes to help you remember.
2. Power House
Aim –
Win all the light panels.
To play – Watch the light sequence for the light panel. Panels are selected by a pre-determined sequence.
Press the appropriate coloured button when the lights are lit, but be careful there are traps.
Your have three lives.
To proceed through the game, press the appropriate coloured pad while lights [4], [8], [12]
or [16] is lit.
Loose a life, when you stop the light on [1], [5], [9], [13], [3], [7], [11] & [15].
Instantly loose the game, when you stop the light on [2], [6], [10] & [14].
To play again, press one of the coloured key pads or press ACTIVITY to access the activity
selection menu.
TIP : You must be quick to react. Learn the light patterns, then you can anticipate the light.
3. Memo-Shapes
Aim –
Remember the shapes and the sequence that are displayed. The same sequence of shapes
is repeated until the user successfully remembers all 16 shapes. There are 6 different shapes:
12
1 Player
1 Player
1 Player
big square, small square, diamond 1, diamond 2, line 1 and line 2.
To play – When the game round begins, you will hear a sound effect and 2 shapes will be displayed.
Shapes are being displayed one after the other, press GREEN to select the shape when
it appears. Remember you must select shapes in the order they are displayed
If you select the wrong shape, you have to repeat the same sequence of shapes or press
ACTIVITY to exit the game.
TIP : Take your time to learn the shapes, and then you can master the game.
4. Music Box
Aim –
Compose a tune, it will be recorded automatically.
To play – Use the following keys to play music:
4
Do
BLUE
Re
4
BLUE + GREEN
4
Mi
GREEN
Fa
4
GREEN + YELLOW
To hear the notes recorded :
So
4
YELLOW
To stop the lecture :
Press ACTIVITY to exit the game.
TIP : Express yourself with the piano!
5. Invaders
Aim –
Avoid the invaders who descend from the lights [1], [5], [9] & [13] towards
[4], [8], [12] & [16]. You win if you have survived without being captured.
To play – Move your player 'light' located on lights [4], [8], [12] & [16] around to avoid the descending
invaders.
Press BLUE to move to the blue section, from red or green.
Press GREEN to move to the green section from blue or yellow
Press YELLOW to move to the yellow section from green or red
Press RED to move to the red section from yellow or blue.
The game is instantly over when you are captured by the invaders or move into the invaders.
Press one of the coloured key pads to play again or ACTIVITY to access the activity selection
menu.
TIP: Do not stay in one spot for too long; look for gaps where the enemies will not go.
6. Secret Code
Aim –
Find the secret colour combination
To play – Guess the combination of 4 colours by hitting the BLUE + YELLOW + GREEN + RED pads
in the desired order.
If you hit one of the coloured pads in the right order, the light next to that colour will light up.
Your have 4 attempts to guess. You win when the 4 light panels light up. To play again, press
one of the coloured key pads or press ACTIVITY to access the activity selection menu.
13
1 Player
Variable levels
4
La
YELLOW + RED
Ti
4
RED
4
Do
BLUE
4
BLUE + YELLOW
4
GREEN + RED
1 Player
1 Player

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