When you have changed or accepted both players' times, and the last
selected digit is no longer flashing, press Start/stop to restart the timer. It
resumes the countdown based on the corrected times.
The countdown is suspended while you change the time(s); therefore, if the
top lever is moved during a time-change, it does not affect either player's
current time.
In the Fischer Tournament option, you can also change the number
of moves played after you change (or accept) the time(s). The
number displayed is the number of moves played by Black.
Overtime method (game of go): By changing the times during a game, you
can play according to the so-called Overtime method (Canadian byo-yomi)
used in the game of go.
If you make a time change during a game played with the FIDE or Go with
byo-yomi timing methods, and your change is made while the game is in the
phase of added time for each move, then the timing always reverts to the
main timing phase. If you are using the FIDE method and you want to
continue the game in the phase in which time is added per move, the only
way to do so is by switching to the Fischer Rapid option, and manually
entering each player's new time, as follows:
Make a note of each player's time.
Press On/Off to return to option selection mode.
Select option number 23.
Enter the players' times and the bonus per move, then continue the game.
9.
Manual settings
Each option (timing method) has default settings. However, you can manually
change these settings as you wish.
Use the +1 button to select the option number you want to use.
Press OK to activate the option. The time for the left-hand player appears.
The display shows the last time that was used for the option. The first digit
flashes to indicate that the time can be changed.
If you want to use the times without changing them, hold the OK
button until the display stops flashing. When manual set or time
correction is chosen, it is possible to skip digit-by-digit entry by
pressing Start/Stop when the first digit is flashing.
Change the currently flashing digit with the +1 button. When the desired digit
appears, press OK. This causes the next digit to start flashing. If you don't
want to change a digit, just press OK.
When you have finished entering the left-hand player's time, the right-hand
player's time appears. Enter that time the same way.
The maximum displayable time is 9:59.59. Do not exceed this time,
or the timer will no longer function correctly.
When you have entered (or accepted) the players' times, you can enter extra
settings for the option, as follows:
5