Skipping Manual Settings Or Time Changes; Display Symbols; Time Display - DGT Projects DGT 2000 Instrucciones De Uso

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Option
Name
3
Rapid/Blitz
5
1 Period +
Guillotine
7
2. Periods +
Guillotine
9
Repeat second
period
14
FIDE Rapid
17
FIDE
Tournament
20
Bronstein
23
FischerRapid
25
Fischer
Tournament
28
Go with byo-yomi
30
Hourglass
32
Gong

10. Skipping manual settings or time changes

Sometimes you may begin to make a manual time setting, or begin to change
a time during a game, then change your mind. Simply press Start/Stop button
when the first digit is flashing.

11. Display symbols

In addition to the digits, the timer's display shows the following symbols:
BAT
Indicates that the batteries must be changed.
Indicates that a point in the game has been reached when time-
per-move is added. This occurs in Bronstein and Fischer
options (from the start of the game) and in FIDE and byo-yomi
options (after a traditional starting period has elapsed).
The interim flag; indicates that this player has first gone to the
next time period. Disappears after 5 minutes.
The ultimate flag; indicates a player who has run out of time.
flashing
:
The colon indicates that the times displayed are in hours and
minutes (for instance 1:45).
.
The period indicates that the times displayed are in minutes and
seconds (for instance 17.22).

12. Time display

For times over 20 minutes, the DGT 2000 displays hours and minutes. For
times under 20 minutes, the clock displays minutes and seconds.
6
Settings
(No extra settings)
1. Guillotine period for both players
1. Second period for both players
2. Guillotine period for both players
1. Repeat periods for both players
1. Added time per move (left-hand player)
2. Added time per move (right-hand player)
1. Second period for both players
2. Added time for both players
1. Free time per move (left-hand player)
2. Free time per move (right-hand player)
1. Extra time per move (left-hand player)
2. Extra time per move (right-hand player)
1. Extra time per move for both players
2. Number of moves in the 1st period
3. Second period for both players
4. Number of moves in the 2nd period
5. Third period for both players
6. Number of moves in the 3rd period
7. Fourth period for both players
1. Byo-yomi time per move for both players
2. Number of byo-yomi periods
(No extra settings)
Elapsed time before gong sounds

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