13. Care and cleaning
Your DGT 2000 is a durable, well-made product. If you treat it with
reasonable care, it should give you years of trouble-free performance.
To clean the clock, use only a slightly-moistened soft cloth. Do not use
abrasive cleansers.
14. Technical data
Batteries:
Four AA-size (alkaline recommended; battery life apx. 5000
hrs.)
Accuracy:
Within 1 second per hour
Housing:
ABS plastic
The DGT 2000 complies with EN 50081-1:1991 and EN50082-
1:1991 regulations.
Registration methods
Introduction
Time forms a part of every sport, especially sports such as chess, go,
draughts, shogi and scrabble.
The difference between the players is determined not only by the
performance level of the individual player but also by the time the player
needs in order to reach this level. The more a sport is seen as a measure of
performance the more important it is to limit the time a player needs to make
a move. This must be done in a way which is most appropriate for the game
and the sport concerned.
The Digital Game Timer offers 12 different methods for registering the timing
of a game between two players. Whilst several methods are well known,
others may be less familiar. Several of these methods have been in use for a
long time, others are the result of the possibilities offered by modern
electronics.
Every method has its own charm and has an influence on the manner in
which a sport is experienced. The traditional "quickie" of 5 minutes per
person is different from 3 minutes using "Bronstein" or "Fischer" in which
every move attracts an extra 3 seconds of thinking time, although the total
thinking time for a game is hardly any different. We recommend players to
experiment with the various methods which the Digital Game Timer offers. It
can add an extra dimension to a favorite sport.
1.
Rapid and Blitz (Options 1, 2 and 3)
The simplest way to indicate time. Both players are allocated one period in
which they must make all moves.
2.
1 Period + Guillotine (Options 4 and 5)
The first period is used to play a predetermined number of moves. The
second period, the Guillotine, is used to complete the game. 1 Period +
Guillotine is similar to "Rapid and Blitz" but with a slower start.
3.
2 Periods + Guillotine (Options 6 and 7)
For an even quieter start it is possible to play a game with two periods before
the Guillotine.
7