4) To select a movement pattern, press the ap-
propriate number button . The LED above the
button will light up, and the movement will
start .
Note: If the movement fails to start or if a unit only
moves around one axis even though a movement
around two axes has been defined in the movement
pattern, the corresponding channel was probably
directly controlled before and is therefore excluded
from automatic control . If this is not intended, press
the button RELEASE / CLEAR (23) .
5) Use the jog wheels PAN (19) and TILT (22)
to adjust the centre point of the movement .
or
PAN:
TILT:
255) will appear on the display .
6) Use the control M-RANGE (24) to adjust the
movement range (i . e . the excursion of the
movement) .
Range
(255 = maximum excursion to 0 = no move-
ment) will appear on the display .
7) Use the control M-FADE (25) to adjust the
crossfade time between the movement steps
and thus the movement speed .
current value (
0.00S
time to
= longest crossfade time) will
12.0S
appear on the display .
8) To call up another movement pattern, press
another number button . To terminate the
movement, press the button of the active
movement pattern again . The LED will extin-
guish .
Movement patterns can also be combined with
the call-up of programs . The movement pattern
will then control the movement, and the pro-
grams will control all the other channels . This
will, for example, allow for fast, music-controlled
colour changes and slow, automatic movements
at the same time .
and the current value (0 –
and the current value
and the
FT:
= shortest crossfade
6 Additional Functions
6.1 Blackout
Press the button BLACK OUT (16) briefly to tem-
porarily provide the value zero for all DMX ad-
dresses . The LED above the button will light up .
To provide the previous values, press the button
again; the LED will extinguish .
6.2 Interrupting DMX output
(STAND ALONE)
Press the button BLACK OUT (16) for a longer
period of time to interrupt the output of the DMX
signal . The LED above the button will start to
flash;
STAND ALONE
Some light effect units will automatically switch
to standalone operation when they do not receive
any DMX signal . To switch on the output of the
DMX signal, press the button again; the LED will
extinguish .
6.3 Saving programs
on a USB storage device
The programs can be externally saved on a USB
storage device (USB flash drive) . During this sav-
ing process, a directory (file folder) named "CA-
3216W" will be created .
1) Connect the USB storage device to the jack
USB (27) .
2) Keep the buttons MODE (20) and (13)
pressed for 3 s .
Saving Fil
on the display . The LEDs above the number
buttons (17) to which programs have already
been saved on the storage device used will
light up .
Note: If the storage device connected is not com-
patible,
will appear on the display .
NO Disk
The DMX-3216, however, can format the USB stor-
age device as required . This process will delete the
entire contents of the USB storage device .
a) Switch off the DMX-3216 .
b) Connect the USB storage device to the USB
port (27) .
c) Keep the buttons MODE (20), RELEASE / CLEAR
(23) and the number button 16 (17) pressed and
switch on the controller .
d) When
Format
the buttons .
e) Once formatting has been completed,
will appear on the display . Formatting may take
some minutes, depending on the capacity of the
USB storage device .
will appear on the display .
e will appear
appears on the display, release
Finish!
25