Descargar Imprimir esta página

Connecting Sources And Outputs; Sdi Inputs; Sdi Outputs; Ultimatte - Blackmagic Design Ultimatte 12 Manual De Instrucciones

Ocultar thumbs Ver también para Ultimatte 12:

Publicidad

Idiomas disponibles
  • MX

Idiomas disponibles

  • MEXICANO, página 279

Connecting Sources and Outputs

Each source input used in a composite should be carefully planned, so the elements that build
your shot can be arranged into specific layers. Each source should be connected to its
determined source input so you always know where everything is, and you can manage your
composite more effectively.

SDI Inputs

Background Input
Plug the background image into the BG IN connector. This is the image you want to use as the
background for your composite.
Background Matte Input
If you want to extract a section of the background to use as a foreground element, plug the
background matte source into the BG MATTE IN connector.
TIP
Refer to the next section of the manual to find more information on the different
mattes you can use, including how to extract an element from the background to
composite over the foreground using a background matte.
Garbage Matte Input
Plug a source containing an externally generated garbage matte into the G MATTE IN
connector.
Foreground Input
Plug the foreground image you want to composite over the top of the background into the
FG IN connector. The foreground image is typically the talent in front of a green screen.
Holdout Matte Input
Plug a source containing an externally generated holdout matte into the H MATTE IN connector.
Layer Input
The layer input is for any additional video or graphics you want to add to your composite.
Layer Matte Input
Similar to other matte inputs, this input lets you connect an externally generated matte so you
can precisely add the layer input source into your composite.

SDI Outputs

Below is a description of each output on your Ultimatte 12 main unit.
Source Loop Outputs
Each source input has its own dedicated loop SDI output.
Program Outputs 1 and 2
Plug a program output, marked PGM into an SDI switcher or recording deck, for example an
ATEM switcher or HyperDeck Disk Recorder.
Fill Outputs 1 and 2
Plug the fill outputs into a recording deck, and into a switcher for final compositing.
Matte Outputs 1 and 2
Plug the matte outputs into a recording deck, and into a switcher for final compositing. The
matte output includes the internal matte, plus the garbage matte and holdout matte if enabled.
Connecting Sources and Outputs
12

Publicidad

loading