BULL'S X-Dartor Manual De Instrucciones página 23

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the next round and he will lose a "life". If a player has thrown 3 points, he will automatically lose a "life" in the
next round but he can determine a new start value (ideally with a score of 180 points).
Each dart that hits outside the scoring area, including bounce outs will be penalized with 60 points added to your
score. This will be added at the end of the round when the "BOUNCE OUT" button is pressed. The last player
with a life remaining is the winner.
Note: You can adjust the number of lives (3 up to 7) by pressing the SELECT button.
GAME 11: COUNT-UP
The object of this game is to be the first player to reach the specified point total (400, 500 ...). Point total is
specified when the game is selected. Each player attempts to score as many points as possible per round.
Doubles and triples count 2 or 3 times the numerical value of each segment. For example a dart that lands in the
triple 20 segment is scored as 60 points. The cumulative scores for each player will be displayed in the LED
display as the game progresses.
Note: You can adjust the total score (300 up to 900 and 999) by pressing the SELECT button.
GAME 12: HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds (nine darts) to win.
Doubles and triples count as 2x and 3x that segment's score respectively.
Note: You can adjust the number of rounds (3 up to 14) by pressing the SELECT button.
GAME 13: ROUND-THE-CLOCK
Each player attempts to score in each number from 1 through 20 and Bullseye in order. Each player throws 3
darts per turn. If a correct number is hit, he/she tries for the next number in sequence. The first player to reach 20
is the winner. The display will indicate which segment you are shooting for. A player must continue shooting for
a segment until it is hit. The display will then indicate the next segment you should shoot for. There are many
difficulty settings available for this game. Each game has the same rules; the differences are detailed as follows:
ROUND-THE-CLOCK 1 - Game starts at segment number 1
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
ROUND-THE-CLOCK 15 - Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count as single numbers.
ROUND-THE-CLOCK Double - Player must score a Double in each segment from 1 through 20 in order.
ROUND-THE-CLOCK Double 5 - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double segment 15
ROUND-THE-CLOCK Triple - Player must score a Triple in each segment from 1 through 20 in order.
ROUND-THE-CLOCK Triple 5 - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 - Game starts at triple segment 15
GAME 14: KILLER
This game will really show who your friends are. The game can be played with as few as two players, but the
excitement and challenge builds with even more players. To start, each player must select his number by
throwing a dart at the target area. The LED display will indicate "SEL" at this point. The number each player
gets is his assigned number throughout the game. No two players can have the same number. Once each player
has a number, the action starts.
Your first objective is to establish yourself as a "Killer" by hitting the double segment of your number. Once
your double is hit, you are a "Killer" for the rest of the game. Now, your objective is to "kill" your opponents by

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