Glossary
knockout
L
level
look
LTP
luminaire
M
maintain state
mask
master
memory
MIDI
MIDI Show Con-
trol
MIDI/Timecode
Processor
Flying Pig Systems
Knocking out is the process of removing fixtures from the Program-
mer window, so that they will not be recorded into cues.
Ver intensity .
A stage lighting 'picture', usually created in the Programmer.
Once you have created a look you may record it as a scene or cue.
Ver también cue, scene.
Latest Takes Precedence. In this system of operation, the most re-
cent instruction to assign the value of a parameter is the one that
applies. A cue run on one master can take control of fixtures set
by a cue in another master.
Ver también HTP.
Ver fixture.
The Wholehog III's Maintain State feature eliminates the common
problem with tracking, where playing back cues out of order results
in incorrect lighting states on stage.
Ver también tracking.
A method of selecting information that is specific to a palette, fix-
ture, cue, scene or group, when recording, making selections,
editing or programming. Typical masks are the parameter masks:
intensity, position, colour and beam.
A master comprises of Go, Pause, Flash and Choose buttons, as
well as a fader. One cuelist maybe run upon one master at one time.
Cuelists need not be permanently stored on specific masters and
may reside in the cuelist directory.
Ver también cuelist.
Ver cue.
Musical Instrument Digital Interface. Allows communication of
musical notes, programmes and timing data between electronic
instruments and other devices such as lighting consoles.
Ver también timecode.
Subset of MIDI used in the entertainment industry for integrated
control of lighting, sound and stage automation.
MIDI/Timecode Processors are used to bring MIDI and timecode
into or out of the network. They support MIDI, MIDI Show Control,
MIDI Timecode, Linear Timecode, and Video Timecode.
Ver también timecode.
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