15's are hit, his score is cut in half. If some 15's are hit, each
15 (doubles and triples count) is added to the starting total.
The next round players throw for the 16
segment and hits are added to the new cumulative point total.
Again, if no hits are registered, the point total is cut in half.
Each player throws for the numbers as indicated in the chart
below in order (the LCD screen will indicate the active segment
in which to throw). The player who completes the game with
the most points is the winner.
D = Any Double
T = Any Triple
B = Bulleyes
DOUBLE DOWN 41
(G46)
This game follows similar rules as standard Double Down as
described above with two exceptions. First, instead of going
from 15 through 20 and bullseye, the sequence is reversed
which will be indicated on the LCD display.
additional round is included toward the end in which players
must attempt to score three hits that add up to 41 points (20, 20,
1; 19, 19, 3; D10, D10, 1: etc.). This "41" round adds an extra
level of difficulty to the game. Remember, a player's score is cut
in half if not successful, so the "41" round presents quite a
challenge!
41 = Round 41
ALL FIVES - 51
(G47)
The entire board is in-play for this game (all segments are
active). With each round (of 3 darts) each player has to score
a total which is divisible by 5. Every "five" counts as one point.
For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives,
this player scores 5 points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points
are given. Also, the last dart of each round must land in a
segment. If a player throws the third dart and it lands in the
catch ring area (or misses the board completely), he earns no
points even if the first two
darts are divisible by 5. This prevents a player from "tanking"
the third throw if his first two are good. The first player to total
fifty-one (51) "fives" is the winner. The LCD screen will keep
track of the point totals. Additional variations of this game are
detailed below. The rules are the same except the total
needed to win varies as indicated in the number following
the game.
ALL FIVES - 61
(G48)
(G50)
ALL FIVES - 71
(G49)
(G51)
SHANGHAI - 1 (G52)
Each player must progress around the board from 1 through 20
in order. Players start at number 1 and throw 3 darts. The
object is to score the most points possible in each round of 3
darts. Doubles and triples count toward your score. The
player with the highest score after completing all twenty
segments is the winner. Additional variations of this game
are detailed below. The rules are the same except the
starting segment varies as indicated in the number
following the game.
SHANGHAI 5 (G53) -
SHANGHAI 10 (G54) - Game starts at segment 10
SHANGHAI 15 (G55) - Game starts at segment 15
GOLF – 9 Holes
This is a dartboard simulation of the game golf (but you don't
need clubs to play). The object is to complete a round of 9
through 18 "holes" with the lowest score possible. The
Championship "course" consists of all par 3 holes making par 27
for a nine hole round or 54 for a round of 18.
The segments 1 through 18 are used with each number
representing a "hole." You must score 3 hits in each hole to
move to the next hole. Obviously, double and triples affect
your score as they allow you to finish a hole with fewer strokes.
For example, throwing a triple on the first shot of a hole it is
counted as an "eagle" and that player gets a completes that hole
Second, an
with 1 "stroke."
Note: The active player continues to throw darts until he "holes
out" (scores 3 hits on the current hole). The voice announcer
will indicate the player that is up - listen carefully to avoid
shooting out of sequence. By the way, there are no "gimmes"
in this game! Additional variations of this game are detailed
below. The rules are the same except the number of holes
needed to play.
GOLF – 18 Holes
18 holes (rounds)
FOOTBALL
Strap your helmet on for this game! The first thing necessary
is to select each player's "playing field." Each player can do
this by throwing a dart or by manually pressing a segment on
the board. This is entirely up to you, but whichever segment is
select becomes your starting point which carries through the
bullseye and directly across to the other side of the bullseye.
For example, if you select the 20 segment, you start on the
double 20 (outer ring) and continue all the way through to the
double 3. The "field" is made up of 11 individual segments and
must be hit in order. So, keeping with the example above, you
must throw darts in the following segments in this order:
Double 20 ... Outer Single 20 ... Triple 20 ... Inner Single
20 ...
Outer Bullseye ... Inner Bullseye ... Outer Bullseye ...
Inner Single 3 ...
Triple 3 ... Outer Single 3 ... and finally a Double 3.
The First player to "score" is the winner. The LED display will
keep track of your progress and indicate the segment you need
to throw for next.
ALL FIVES - 81
ALL FIVES - 91
Game starts at segment 5
(G56)
(G57) – Same as above except play lasts
(G58)
7