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Crivit 425625 2301 Instrucciones De Manejo página 15

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  • MEXICANO, página 63
• Use only original replacement
parts in case of malfunctioning
parts!
Preventing damage to
the product!
• Use only appropriate replace-
ment tips, to prevent the darts
from ricocheting from the
dartboard. Long tips are not
recommended for electronic
dartboards. They bend or
break easily (removal of bro-
ken tips from the dartboard –
error messages).
• Do not expose the product to
extreme weather conditions or
temperatures.
• Protect the product from wet
and moist conditions. The elec-
tronics may be damaged.
Assembly instructions
Assembly of the dartboard
(Fig. B and C)
1. Select an appropriate location, with
approx. 3m free space.
2. The throw-off point is about 2.37m from
the dartboard. Mount the dartboard to
the wall in such a way that the mid-point
of the bull΄s eye is around 1.73m from the
ground.
3. Mark the relevant drill holes with a pencil,
using the drill template included. The mark-
ings "+" designate the dartboard's mount-
ing bracket. The markings "O" designate
openings on the dartboard, to facilitate the
long-term, stable wall-mounting.
4. Either mount the dartboard onto the
mounting bracket (13) (3 screws) or
onto the permanent wall mount (12) (4
screws). The cross in the middle of the
drill template marks the height of the
bull΄s eye on the dartboard. Afterwards,
mount the dartboard with the screws and
dowels included.
Assembly of the darts
(Fig. D)
Screw the tips and the shaft to the grip, as
shown, and insert the wings into the cross-slits.
Note: please ensure that the tip is screwed
in tightly to the flat side of the barrel.
Attaching the feet
(Fig. E)
You can also set up the dartboard without
wall mounting, on a suitable horizontal sur-
face, using the two feet (14). The two feet
(14) are on the back of the dartboard.
Please note that setting up the dartboard in
this way can affect play. When the dart-
board is set up on a horizontal surface, it is
tilted and can't be optimally positioned.
1. Remove the feet (14) from the holder on
the back of the dartboard.
2. Attach the feet (14) to the back of the
dartboard as shown in Fig. E.
Designation and function of
each of the parts
(Fig. A and C)
Single: Number of points as shown
1
2
Double: Number of points x 2
Triple: Number of points x 3
3
Bull: Outer ring counts for 25 points;
4
bull΄s eye counts for 50 points
Catching border: Border, no points
5
Loud-speaker
6
Connection point for power adaptor
7
8
4 LED displays
Functional buttons
9
Play list
10
Dart holder
11
Drill holes
12
Mounting bracket (back)
13
Operation of the dartboard
Note: the equipment warms up during
normal operation.
Turning the product on and off
The product is fitted with an automatic switch-
off system. To switch the product on, connect
the power adaptor with the dartboard and
mains power point. If the product is not used
for more than 10 minutes, displays and sys-
tems are automatically switched off (standby
mode). As long as the power adaptor is
plugged in, the product will "remember" the
current score. Via the pressing of any function
button, the product will switch itself on again.
To switch of the product completely, unplug
it at the mains.
Functional buttons
(Fig. A)
POWER
Press the POWER button to switch the prod-
uct on and off.
GAME
Press the GAME button to select a game.
The displays will show the game number,
above left, the name of the game, above
right, below left, the game options are
shown, and below right, the number of
players.
Note: while the game is running, press
GAME once to stop the game and restart.
SELECT
Press the SELECT button to select options for
all players within the current game.
Note: abbreviations for the various options
are shown below left on the display.
PLAYER
Press the PLAYER button to select the num-
ber of players before the game begins.
You have options to play with 1 to 16 play-
ers, or to play team games (2–2 to 8–8).
During a game, the first four players' points
are displayed when you press the PLAYER
button.
Keep the PLAYER button depressed to see
further players' points.
Note: the amount of players is shown on
he LED displays, via the relevant lights.
DOUBLE/MISS
Press the button DOUBLE/MISS, to set the
function Double In or Double Out for the
G01 game.
Press 1 time: Double In,
Press 2 times: Double Out (red light on the
left Score Board, 10),
Press 3 times: with Double In, Double Out,
Press 4 times: Master Out,
Press 5 times: Double In/Master Out,
Press 6 times: all selected – no LED.
Press the button DOUBLE/MISS after one
throw to reduce the number of left-over
darts with no-hits.
SOUND
Default setting: SOUND setting 4.
Press the SOUND button to choose between
7 volume settings, or to switch off the sound.
START/HOLD
Pres the button START/HOLD go start a
game, or to change to the next player
during a game.
CYBER MATCH
Press the button CYBER MATCH button to
start a game against a virtual opponent.
Via repeatedly pressing the button, you
set the of the virtual player's level (C1 =
most challenging opponent – C5 = least
challenging opponent).
Note: after one throw you can delete the
last throw by pressing the CYBER MATCH
button and repeat it.
Press the button DARTOUT/SCORE to
receive an electronic throw suggestion, for
games 301, 401, 501 etc. when your score is
below 160. The double and triple throws are
designated with 2 and 3 lines respectively.
Note: if you keep the button depressed
during the game, the left-over lives of the
players are indicated, while playing a
specific game.
BOUNCE OUT
If you press this button during a game, the
last throw is made redundant. You may not
repeat the throw.
GB/IE
17

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