Games
G01 301–901
With this game, points for every dart
played per round (3 throws per player) are
deducted from the starting point values (e.g.
301 or 501 etc.). The player who reaches
(exactly) 0 first, wins the game. If you throw
too many points, your round is not evalu-
ated, and you start with the point from the
previous round again.
Select the options Double-IN/Double-OUT
via the button <DOUBLE/MISS>:
OP1: Double-IN – the game only begins
when a double segment has been struck.
OP2: Double-OUT – you need to strike
a double segment to end the game.
OP3: Double-IN-OUT – you need to strike
a double segment to start and end a game.
OP4: MASTER-OUT – you need to strike
a double or triple segment to end the game.
OP5: Double-IN/MASTER-OUT – you first
need to strike a double segment, and to
end the game you need to strike a double
or triple segment.
Press the <SELECT> button to change be-
tween games 301–901.
OP6: Standard – the game begins no
matter which segment you hit.
G02 CRICKET
Here, you play exclusively with the numbers
15 to 20, with the bull and the bull΄s eye.
The aim is to attain the highest possible
points, and to close off the correlating
numbers (segments). You throw three darts
per round. If you manage to strike one
number three times, the number (segment)
is opened. Only strikes on the opened
segment earn points. If your opponent also
strikes the opened segment three times, it is
closed again, and you cannot gather more
points in this segment.
The double and triple segments count the
same as 2 and 3 strikes.
You may open the segment in any order.
The winner is the player who scores
the most points, and closed off the most
segments. If you've closed off most of the
segments, but have less points, you must
attempt to strike the open segments before
your opponent closes of the segments.
Choose the various options via the <SE-
LECT> button.
NO-SCORE-CRICKET
This game is a derivative of cricket, in which
you close off the segments via successful
strikes. Points are not earned or collected
in this game variant, and the winner is
the player who has closed off the most
segments.
Choose this option via the <SELECT>
button.
20
GB/IE
G03 SCRAM
(for 2 players or 2 teams)
With this cricket-related variant of the game,
only the numbers 15 to 20, the bull and the
bull΄s eye, counts.
You play two rounds. In the first round, Play-
er 1 tries to close off the opened segments.
Your opponent, Player 2, can only collect
points in the open segments.
The first round ends when all open seg-
ments have been closed off. In round 2,
your opponent, Player 2, tries to close off
all segments and you try to score points.
The player with the most points, wins.
G04 CUT THROAT CRICKET
With this variant of cricket, the aim is to
close off segments, and earn as few points
as possible. The player with the lowest point
value, wins.
You only earn points in this game variant, if
your opponent strikes segments which have
been closed off.
Example: You close off Segment 20 in the
second throw, and your opponent struck the
single 20 with his/her first throw, and with
his/her second throw, the double 20. If s/
he again strikes Segment 20 with his/her
third throw, the points are scored by your
opponent.
G05 ENGLISH CRICKET
(only for 2 players)
In this cricket variant, you need to strike
the bull and/or the bull΄s eye nine times, to
end the round. The bull΄s eye counts twice.
If your opponent fails to strike the bull΄s
eye, s/he collects the points earned by the
throw. You may aim to collect points in the
first round, s/he must reach the 40-point
mark, however. If you strike the bull or
bull΄s eye, your opponent will forfeit a bull
or bull΄s eye respectively. You gain more
time to collect points. When your opponent
strikes the bull΄s eye nine times, the first
round is over, and the second round begins,
as the roles are reversed.
G06 ADVANCED CRICKET
This Cricket variant is for advanced players.
Only double and triple segments count,
with double segments counting for one, and
the triple segments counting double. The
bull counts for one, and the bully-eye counts
double, like in cricket.
G07 SHOOTER
In this game, the computer chooses one
segment at random, which is displayed
anew for every round. You must hit this
segment. Single segments count for one,
and double segments count double, and
triple segments count triple, a bull counts
quadruple. When the computer selects a
bully-eye, then a bull counts double and a
bull΄s eye counts quadruple. The player with
the most points, wins.
Choose the number of rounds via the
<SELECT> button:
OP1: 6 Rounds
OP2: 7 Rounds
OP3: 8 Rounds
OP4: 9 Rounds
OP5: 10 Rounds
OP6: 11 Rounds
OP7: 12 Rounds
G08 BIG SIX
With this game, the 6 is the first target seg-
ment. If you miss the 6, a life is subtracted.
Your opponent will attempt hit the 6. If you
hit the target segment within the first two
throws, the third throw is the decider for the
next target segment.
You win if your opponent loses all his/her
lives first.
Choose the number of lives via the
<SELECT> button:
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
OP4: 6 Lives
OP5: 7 Lives
G09 OVERS
Every player throws three times. If their
throws earn the most points in the first
round, their opponent must exceed the
point score. Otherwise s/he loses a life. The
first player to lose all his/her lives, loses the
game.
Choose the number of lives via the
<SELECT> button:
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
OP4: 6 Lives
OP5: 7 Lives
G10 UNDERS
This game pre-supposes a point score of
180. Every player throws three times. If
you throw the least points in the first round,
your opponent must score less than you.
Otherwise s/he loses a life. If you miss, you
are allocated 60 penalty points.
Otherwise s/he loses a life. The first player
to lose all his/her lives, loses the game.
Choose the number of lives via the
<SELECT> button:
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
OP4: 6 Lives
OP5: 7 Lives
G11 COUNT UP
The aim of this game is to reach a specified
point score. Every successful throw counts.
The player who reaches, or exceeds, the
pre-specified point score, is the winner.