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Crivit 425625 2301 Instrucciones De Manejo página 19

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  • MEXICANO, página 63
Choose the specified point scores via the
<SELECT> button:
OP1: 300
OP2: 400
OP3: 500
OP4: 600
OP5: 700
OP6: 800
OP7: 900
OP8: 999
G12 HIGH SCORE
Every player may throw three darts per
round. The aim of this game is to score the
highest total score. If you reach the highest
total score at the end of the specified round,
you are the winner.
Choose the number of rounds via the
<SELECT> button:
OP1: 3 Rounds
OP2: 4 Rounds
OP3: 5 Rounds
OP4: 6 Rounds
OP5: 7 Rounds
OP6: 8 Rounds
OP7: 9 Rounds
OP8: 10 Rounds
OP9: 11 Rounds
OP10: 12 Rounds
OP11: 13 Rounds
OP12: 14 Rounds
G13 ROUND THE CLOCK
Every player must hit the bull and/or the
bull΄s eye in sequence, from segments 1 to
20. You have three throws per round, and
you must hot the specified segments. Once
you've hit the specified segment, the next
segment is indicated. You win if you hit all
the specified segments first.
Choose the various options via the
<SELECT> button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
Double and triple segments count as one.
ROUND THE CLOCK Double
For this game, choose the option double =
d via the <SELECT> button.
The same rules apply, as for the game
ROUND THE CLOCK, but only double
segments count.
Choose the various options via the <SELECT>
button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
ROUND THE CLOCK Triple
For this game, choose the option triple = t
via the <SELECT> button.
The same rules apply, as for the game
ROUND THE CLOCK, but only triple seg-
ments count.
Choose the various options via the <SELECT>
button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
G14 KILLER
For two or more players. Choose the num-
ber you wish to hit. The LED display shows
SEL. This is your number, and all the players
must select different numbers. Once every
player has selected a number, each player
must hot the double segment of their select-
ed number to earn the "killer" status. Once
you are a killer, you can kill the other play-
ers by hitting their selected segments. The
player thus loses a life and is no longer a
killer him/herself. In order to gain the killer
status again, the specific player must once
again hit the selected double segment.
If you, as a killer hits your own segment
by mistake, you lose a life and your killer
status. Whoever is left over at the end, is the
winner.
Choose the number of lives via the <SE-
LECT> button:
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
OP4: 6 Lives
G15 DOUBLE DOWN
The aim of this game is to gain the most
points in the active segments. All players
start off with 40 points. The game begins
with one throw on segment 15. If you
don't hit segment 15, your point score is
halved. If you hit 15, 15 points are added
to your point score. The double and triple
throws also count. The next round begins in
segment 16. The segments are played in the
table sequence. The player with the highest
score, wins.
G16 Forty One
This game is played like Double Down,
except that you play another round on top.
You need to reach a point score of exactly
41 with three throws.
G17 ALL FIVES
The aim of the game is to reduce the pre-set
results of 51, 61, 71, 81 or 91 in every
round. In order to get results, the total points
for each round must be divisible by 5. If, for
example, a player aims for 20 points in a
round, the result is 4 (20÷5=4). Every score
which is not divisible by 5, does not count.
If one of the 3 darts doesn't hit the board,
the round is rated as a no-results round. The
first player to reach or exceed the selected
point score, is the winner.
Choose the specified total point scores via
the <SELECT> button:
OP1: 51 Points
OP2: 61 Points
OP3: 71 Points
OP4: 81 Points
OP5: 91 Points
G18 SHANGHAI
In this game, you need to hit segment one
in the first round, segment 2 in the second
round etc. until segment 20 is reached, e.g.
bull or bull΄s eye. Only the hits in the correct
order count.
If you miss a number, no points are scored,
and you continue with the next sequential
number. The player who amasses the most
points, wins.
Choose the game options via the <SELECT>
button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
SUPER SHANGHAI (S)
This game is played like the game Shang-
hai, with the exception that you must hit
double and triple segments.
Choose the game options via the <SELECT>
button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
G19 GOLF
Aim for the segments numbering 1–18, in
sequence, and hit these in sequence (round
1 = aim for segment 1, round 2 = aim for
segment 2 etc.). The aim of the game is to
score as few points as possible in every
round.
Point evaluation:
Triple = 1 point (best valuation, the next
player continues the game automatically)
Double = 2 points
Single = 3 points
A no-hit in the pre-specified segment earns
5 points
Each player is allowed 3 throws per segment.
If you are satisfied with a double on your
first throw, you may hand over to the next
player and receive 2 points for the relevant
segment.
Should you hit a single in the relevant
segment, you receive 3 points. In such a
case you may decide to hand over to the
next player, or to take advantage of your
second throw.
If you miss the relevant segment, your score
increases from 3 to 5 points. If you better
your performance in your second throw,
your point score will decrease from 3 to 2,
and you may again choose to throw a triple
to improve your score (or you may worsen
your score again). If you go over your
selected point score, you are eliminated
from the game.
GB/IE
21

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