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Entering Metadata - Blackmagic Design URSA Mini Manual De Instalación Y Funcionamiento

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Entering Metadata

Metadata is information saved inside your clip, such as take numbers, camera settings and
other identifying details. This is extremely useful when sorting and processing footage in
post production. For example, take and shot and scene numbers are essential organizational
tools, while lens information can be used to automatically remove distortion or better match
VFX assets to plates.
Your Blackmagic URSA Mini automatically saves some metadata to each clip, such as camera
settings, timecode, date and time. You can use your camera's slate to add many
additional details.
The Slate
Swiping left or right on your URSA Mini's touchscreen will bring up the slate.
The slate is divided into two tabs, 'clips' and 'project.' The 'clip' tab contains information that
may vary clip by clip, while 'project' is where you enter details common between clips, such as
the project name, director, and camera and operator ID.
TIP
Metadata entered into the slate is viewable on your URSA Mini's front or main
SDI outputs when 'display status text for' is set to 'director' on the 'monitor' tab.
See the 'monitor settings' section in this manual for more information.
'Clip' metadata
Changes made to clip metadata work slightly differently in standby mode, when your URSA Mini
is ready to record, and playback mode, when you're reviewing footage you've already shot. In
'standby,' clip metadata will be saved to the next clip recorded, except for 'good take last clip'
which refers to the most recently recorded clip.
In playback mode clip metadata is always recorded to the current clip being viewed.
Your URSA Mini's slate is divided into 'clip' and 'project' tabs
Slate for
This setting shows the clip which the metadata currently displayed in the 'clip' applies to.
In standby mode, this refers to the next clip that will be recorded.
Entering Metadata
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Ursa mini pro